How to make your own Airport scenery?
#1
Posted 04 July 2006 - 07:08 AM
#2
Posted 04 July 2006 - 07:32 AM
Peter
#3
Posted 04 July 2006 - 09:43 AM
#4
Posted 04 July 2006 - 10:58 AM
Joseph McCormick, on Jul 4 2006, 09:43 AM, said:
#5
Posted 04 July 2006 - 11:31 AM
Joseph McCormick, on Jul 4 2006, 08:08 AM, said:
Modifying the airport runways/taxiways/ramps/parking spots? AFCAD v2.21 by Lee Swordy
Manipulating the terrain? EZ-Landclass, Ground2k4, SBuilder
Deleting default objects? EXCBuilder, DefArea, FSSC (or write your own XML and use bglcomp_SDK)
Flattening terrain? FSTFlatten, SBuilder, FSSC
Placing objects others have designed? EZ-Scenery, Runway 12, SBuilder
Making your own objects? GMAX, FSDS3
What you're going to need will depend on what you plan on doing with the scenery.
#6
Posted 04 July 2006 - 12:44 PM
#7
Posted 04 July 2006 - 12:47 PM
Gmax, for making 3D objects:
http://www.turbosquid.com/
Ground2K4, for altering ground textures:
http://www.scenery.o...utilities_c.htm
Coastlinemaker, for altering coastlines:
http://flightsim.com...k/fsirmuti.html
FSSC, for making flatten areas:
http://www.avsim.com/fssc/
ExcBuilder, for excluding default objects and autogen:
http://library.avsim...util&DLID=41356
AFCAD 2, for manuipulating airport facilities and layouts:
http://files.fsnordi...2002_AFD_Files/
#8
Posted 04 July 2006 - 12:51 PM
#9
Posted 04 July 2006 - 12:53 PM
Edited by Joseph McCormick, 04 July 2006 - 12:54 PM.
#10
Posted 04 July 2006 - 01:36 PM
If you do sell, you will need a website in which people will buy from and look into for support. Speeking of support, payware customers "will" expect to see a lot of technical support for the addons they buy.
And one more thing:
When you develope a payware addon, you will have to make sure that your product won't get pirated by pirateers who would hack into payware products and do one of the following [maybe both]:
1. Resell it while keeping the credits.
2. Release it as freeware while still keeping the credits.
The choice it yours.
#11
Posted 04 July 2006 - 01:57 PM
#12
Posted 04 July 2006 - 02:28 PM
Joseph McCormick, on Jul 4 2006, 01:51 PM, said:
1. It has to be YOUR work. You can use the freeware programs (in most cases; check the documentation that comes with the programs to be sure the author of that program permits the use of his freeware program to be used for payware).
2. If you DO use anyone else's work (like freeware object libraries for Rwy 12 and EZ-Scenery and SBuilder, or even individual collections of objects), you MUST have the original designers' permissions to use their work in a payware product.
Unless you design your own objects, #2 is going to be a limitation in whether you get to collect any money. You might get permission from the original designers, or you might get permission IF you split the profits with all the designers whose work you use.
Designing your own objects means learning GMAX (freeware) or FSDS3 (payware), and then learning the relationship between the objects you design and the makeMDL_SDK and bglcomp_SDK so you can use those objects in FS2004. You should also look through the bglcomp_SDK and get familiar with what it does, and what can be done with airports in FS2004, before launching into a reconfiguration using AFCAD (i.e., approaches, navaids, frequencies, etc.).
It's an on-going process .... I've been at this for over 2 years now and I'm still learning every day, even ins-and-outs of software I've been using for those 2 years.
#13
Posted 05 July 2006 - 12:32 PM
Peter
#14
Posted 06 July 2006 - 10:11 PM
Joseph McCormick, on Jul 4 2006, 12:44 PM, said:
#15
Posted 07 July 2006 - 12:17 AM
#16
Posted 08 July 2006 - 12:36 PM
Skydvdan, on Jul 6 2006, 10:11 PM, said:
Joseph McCormick, on Jul 4 2006, 12:44 PM, said:
#17
Posted 10 July 2006 - 09:38 PM
#18
Posted 11 July 2006 - 09:49 AM
Ice Man, on Jul 10 2006, 10:38 PM, said:
You DO have SCASM v2.86 or higher?
You DO have FSConnect v2.0 or higher?
From the readme:
Quote
======================================
- Ground2K4 and associated files
- Bglc.exe, TmfCompress.exe mf2Bgl.exe and Resample.exe (MS Terrain SDK tools)
The SDK tools are part of the installation
- FSCONNECT 2.0 and above, not included in this package
- Scasm 2.86 and above
#19
Posted 12 July 2006 - 06:26 PM
#20
Posted 12 July 2006 - 08:28 PM
Ice Man, on Jul 12 2006, 07:26 PM, said:
Good luck .....