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Not sure how to call this


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#1 Atomic_Sheep

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Posted 25 September 2009 - 02:05 AM

Does anyone know how flight simulator creates the world as we see it? How are the ground textures superimposed on the surface to make mountains and various other features? How does it stack the tiles together so that you don't see part of a grassy field cut off and another completely irrelevant texture next to it? Is it somethow possible to create an application that intervenes with the scenery creation process by taking the image that you see in the tile taht it comes in... converting it into a 3D object based on the shades of colours and then changing the underlying structure of the earth and putting the new 3D bitmap or jpg or whatever format the tile sets are in over it? I'm currently assuming that we have an underlying structure/skeleton on top of which all the textures go, and I'm basically suggesting through the textures, editing the underlying world making it 3D. I hope that sort of makes sense.

#2 SoarFlyConcepts

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Posted 21 March 2012 - 08:22 AM

Sorry it makes no sense to me but i have used Photoshop and my own texture tile selector to create hidef satellite airport backgrounds for concept airports... i believe you should have a look on Abacus pub or Flight1 to see if they have anything you could use :hrmm:
sorry i couldn't be more help

Edited by SoarFlyConcepts, 21 March 2012 - 08:22 AM.


#3 flare

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Posted 21 March 2012 - 08:23 AM

This is from 2009...

#4 SoarFlyConcepts

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Posted 21 March 2012 - 08:25 AM

yeh i noticed after i posted lol, you could say i'm a bit slow XD

2008 btw :hrmm:

#5 flare

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Posted 21 March 2012 - 08:29 AM

Quote

Sep 25 2009, 07:05 AM

Defiantly 2009  :hrmm:

#6 SoarFlyConcepts

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Posted 21 March 2012 - 08:32 AM

yeh after a second glance it has been made obvious lol
i can make an airport but i sure cant read :hrmm:
and it isn't Monday so i cant blame it on that haha

#7 flare

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Posted 21 March 2012 - 08:34 AM

:hrmm: I'll let you off, we can just blame it on a Wednesday then  B) check your PM's

Edited by flare, 21 March 2012 - 08:34 AM.