Hi i have a little problem that won't go away. I have used the double edge method for my base satellite textures i have also told gmax to use 1022 of the 1024 image. I have saved the textures with NO mip maps yet i still get these lines only over the water, over the land is fine, these annoying lines are only visible over the water. I have attached a picture to show the problem. Any help would be great. And the lines im talking about are the ones above every red line i painted to point them out.
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Lines won't go away
Started by
RIDZ_YSSY
, May 27 2010 08:43 AM
6 replies to this topic
#1
Posted 27 May 2010 - 08:43 AM
#2
Posted 31 May 2010 - 06:58 PM
You tried getting rid of them via the alpha?
#3
Posted 31 May 2010 - 09:51 PM
Put the mipmaps in, do you see the lines now ?
#4
Posted 31 May 2010 - 09:57 PM
Yes im getting rid of the water through a alpha, i checked the alpha all looks good, mip maps don't make a difference. The only way to get rid of them is to convert it to a dxt1 but then i don't get the blend i want in the dxt3 so i don't know how to go about it. Thanks for the replies guys.
#5
Posted 31 May 2010 - 10:18 PM
Whenever you get on msn Ill try and help you out but I cant really help without seeing myself.
#6
Posted 31 May 2010 - 10:24 PM
Alrite sounds good im on msn now are you?i cant see you online.
Edited by RIDZ_YSSY, 31 May 2010 - 10:27 PM.
#7
Posted 01 June 2010 - 01:05 AM
What about full 32-bit ? File size will be bigger but lines may go away.
If I go really high and zoom back on my scenery I see very, very faint lines too but it's so unnoticeable that it doesn't matter. I think it could be your card, what is it? The older Nvidia's did this alot.
If I go really high and zoom back on my scenery I see very, very faint lines too but it's so unnoticeable that it doesn't matter. I think it could be your card, what is it? The older Nvidia's did this alot.
Edited by flyhalf, 05 June 2010 - 09:13 PM.