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Scenery Shortcut: Heights AGL are not saved!


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#1 diger44

diger44

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Posted 10 July 2010 - 10:04 AM

Hi,
I am trying to build some scenery that involves a helipad. The land that the helipad is being placed is flat, so the z-flash, so I added a tiny .01 height AGL to it in the default SDK, and that solved it, however when I export it through Scenery Shortcut, the height value is lost and it is now flesh with the ground. Is there a way to fix this, or another program that converts mission files into .bgl files (and preserves height!) ?