Flight background
#41
Posted 07 September 2010 - 05:05 PM
#42
Posted 07 September 2010 - 08:42 PM
I'm a coder at a Microsoft studio (not related to Aces or the Flight Simulator projects) and know all too well how strict NDA policies are. I'd never discuss a project even to my own mother.
#43
Posted 07 September 2010 - 10:04 PM
#44
Posted 09 September 2010 - 08:42 PM
-Brandon-, on Sep 7 2010, 11:04 PM, said:
Until we get some information backed with sources, I'm going to have to call bull on the OP.
#45
Posted 11 September 2010 - 06:48 PM
N200PW, on Sep 4 2010, 02:19 PM, said:
sorry if I'm being not very clear but I can not say much yet about the game
Microsoft's main intention of delivering this game was to avoid past mistakes. Part of their previous failure was developing a game that could hardly work, even four years after it came out.
If I'm not mistaken, Microsoft Flight is meant to be like pre-FSX titles: a game that might require you to update but not as major as the upgrade you need to run FSX. In other words, a casual game that can work normally with most new-generation computers by the time it comes out. But I sure don't expect another heavy investment into super-machines otherwise I'm definitely not buying it cause I don't think I'll ever play games on desktops again. I mostly use laptops these days and if Microsoft Flight cant work decent enough in 2012 by a new Alienware laptop or the likes then I'm not going to waste my time with it.
But from what Microsoft promised so far, I should expect the satisfaction that I'm looking for.
#46
Posted 12 September 2010 - 06:01 AM
Mohammad, on Sep 12 2010, 05:18 AM, said:
Microsoft's main intention of delivering this game was to avoid past mistakes. Part of their previous failure was developing a game that could hardly work, even four years after it came out.
If I'm not mistaken, Microsoft Flight is meant to be like pre-FSX titles: a game that might require you to update but not as major as the upgrade you need to run FSX. In other words, a casual game that can work normally with most new-generation computers by the time it comes out. But I sure don't expect another heavy investment into super-machines otherwise I'm definitely not buying it cause I don't think I'll ever play games on desktops again. I mostly use laptops these days and if Microsoft Flight cant work decent enough in 2012 by a new Alienware laptop or the likes then I'm not going to waste my time with it.
But from what Microsoft promised so far, I should expect the satisfaction that I'm looking for.
Maybe by then XP 10 won't look so dead, and it has better performance definitely.
#47
Posted 12 September 2010 - 09:27 AM
#49
Posted 12 September 2010 - 11:41 AM
What I won't be okay with is me still having to upgrade in 2015 to try and run the program half-decently.
#50
Posted 13 September 2010 - 11:05 PM
I've simply had it with FSX.
I don't mind the upgrade but I certainly hope it can run properly on gaming laptops as well. Gaming laptops are becoming much more advanced and sophisticated than before. Surely, without addons and normal-to-high settings, I should be expected to play this game with decent/smooth frames on an Alienware laptop, which is basically high-end PC gaming when taken into consideration (cream of the crop as they say).
Now if Microsoft Flight turns out to be the exact same problem as FSX, I wouldn't care how 'realistic' it will be as an experience, I won't waste my time or money on it.
The whole purpose of this new game is to rid of past errors/mistakes. Making another game that will become a nightmare like FSX is practically a suicide mission for Microsoft and their integrity as future bearers of this franchise. In other words, if they don't change their tactics from FSX, they can sod off.
#51
Posted 17 September 2010 - 08:56 PM
But there comes a point where eye candy becomes overwhelming and starts to crush performance. Hopefully, Microsoft Flight will utilize a new engine that will allow good visuals combined with snappy performance.
#52
Posted 17 September 2010 - 09:36 PM
Sorry if I sound like an egocentric jerk. Does my theory make sense to anyone?
Edited by Mindst0rm, 17 September 2010 - 09:37 PM.
#53
Posted 18 September 2010 - 04:24 AM
Mindst0rm, on Sep 17 2010, 09:36 PM, said:
Sorry if I sound like an egocentric jerk. Does my theory make sense to anyone?
#54
Posted 19 September 2010 - 11:45 AM
Mindst0rm, on Sep 17 2010, 10:36 PM, said:
#55
Posted 19 September 2010 - 01:16 PM
#56
Posted 19 September 2010 - 03:08 PM
I remember only a couple years ago, how hyped and excited I was for FSX to be released. I went and bought what I thought was a powerful rig and installed FSX, only to get a giant middle finger from Microsoft. I do not care to repeat that process. I would like to think Microsoft learned from their past mistakes, but it sounds to me like they're already making new mistakes. I think an arcade theme would just say " you!" to the dedicated simmers that make up the majority of their customer base.
Edited by Mindst0rm, 19 September 2010 - 03:09 PM.
#57
Posted 21 September 2010 - 04:28 PM
FSX is hardly compatible with my Xbox 360 controller. Unlike other games (see: Just Cause 2, Mirror's Edge, Batman: Arkham Asylum), where the entire game, including the menu interface, is gamepad-friendly.
#58
Posted 22 September 2010 - 05:54 AM
#59
Posted 22 September 2010 - 06:26 AM
pwn247, on Sep 21 2010, 10:28 PM, said:
FSX is hardly compatible with my Xbox 360 controller. Unlike other games (see: Just Cause 2, Mirror's Edge, Batman: Arkham Asylum), where the entire game, including the menu interface, is gamepad-friendly.
Perhaps you should play HAWX rather than FS if you want to use a game pad....
#60
Posted 22 September 2010 - 10:34 AM
pyruvate, on Sep 22 2010, 06:54 AM, said:
wynthorpe, on Sep 22 2010, 07:26 AM, said:
I am a fan of HAWX, but FSX has a lot more "flying" and a lot less "dogfighting".
A Microsoft developer interviewed with Gamespot played with a 360 controller, so don't act like it's impossible. See here:
Edited by pwn247, 22 September 2010 - 10:35 AM.