Flight site updated
#41
Posted 12 December 2010 - 04:12 PM
#42
Posted 12 December 2010 - 09:26 PM
ClubCX, on Dec 12 2010, 04:12 PM, said:
Something like Facebook integration...
John Doe has just completed his flight from Denver to New York in Flight.
Jane Doe beat John Doe in a prop race in Flight!
Would be cool.
#44
Posted 13 December 2010 - 12:18 AM
Hughes-MDflyer4, on Dec 11 2010, 10:27 PM, said:
X-plane hasn't reached near MS in terms of visuals yet, so that is why I haven't made the switch.
Edited by Santa_Claus, 13 December 2010 - 12:25 AM.
#46
Posted 13 December 2010 - 08:28 AM
By the way, that deer running on the runway just before touchdown scared the crap out of me!
Edited by Rimshot, 13 December 2010 - 08:30 AM.
#47
Posted 13 December 2010 - 09:34 AM
Prancer, on Dec 13 2010, 02:00 AM, said:
Ia-EmMvg_e8
This video shows blurry FS9-style ground textures and extremely sparse autogen and scenery buildings (almost no buildings, very few trees).
XPlane has MANY advantages over FS9 or FSX, but the graphics are NOT part of them.
XPlane 10 might change this, at least for the aircrafts. We saw nothing about ground scenery yet, but what was announced is indeed very promising.
#48
Posted 13 December 2010 - 01:07 PM
Daube, on Dec 13 2010, 08:34 AM, said:
XPlane has MANY advantages over FS9 or FSX, but the graphics are NOT part of them.
XPlane 10 might change this, at least for the aircrafts. We saw nothing about ground scenery yet, but what was announced is indeed very promising.
Reason for the blurries and sparse autogen was because I had them set to one of their lowest settings at the time.
#49
Posted 13 December 2010 - 01:28 PM
#50
Posted 13 December 2010 - 01:42 PM
Prancer, on Dec 13 2010, 01:07 PM, said:
In other screenshots I could see that the autogen could indeed be much denser than that.
For the blurry ground textures, nothing will change this, since XPlane 9 has the same maximum resolution as FS9, that is 5 meters per pixels.
Hopefully XPlane 10 will be able to get past that limit just like FSX.
Concerning the "darkness" of the scenery, it was a major issues in the old versions of XPlane 9, but at some point the author of this sim finally provided, in one of the many updates, a setting that let the user adjust the luminosity of the general evironment. From that patch on, XPlane9 was no longer "the sim where the sun doesn't shine"
#51
Posted 14 December 2010 - 09:45 PM
If I asked you for a vid with a 757 VC...could you do it?
or a 767?
Probably not. i bet that's one of the 10 nice addons for xplane
#53
Posted 19 December 2010 - 02:51 PM
Peter797, on Dec 14 2010, 08:45 PM, said:
If I asked you for a vid with a 757 VC...could you do it?
or a 767?
Probably not. i bet that's one of the 10 nice addons for xplane
Alternatively, if I asked you for a VC video of a well-designed concept aircraft capable of flying from earth to an airport on Mars, could you do that in FSX?
That's what I thought.
The 757 and 767's been done time and time and time and time and time and time and time again. They've been done before, they suck, I would not complain if every 767 and every 757 in existence was chopped up, burned, then fired into the sun. Let's bring some imagination into the world!
Edited by Prancer, 19 December 2010 - 02:53 PM.
#54
Posted 19 December 2010 - 03:10 PM
Prancer, on Dec 19 2010, 01:51 PM, said:
That's what I thought.
The 757 and 767's been done time and time and time and time and time and time and time again. They've been done before, they suck, I would not complain if every 767 and every 757 in existence was chopped up, burned, then fired into the sun. Let's bring some imagination into the world!
You might not care about airliners, but many others do. And unfortunately, the aircraft selection in X-Plane is lacking. Airliners aside, the number of quality GA aircraft in X-Plane also pales in comparison to MSFS, as does the number of quality addon sceneries.
X-Plane is getting there, but it isn't quite there yet.
#55
Posted 19 December 2010 - 03:18 PM
Prancer, on Dec 19 2010, 12:51 PM, said:
That's what I thought.
http://orbit.medphys....ac.uk/home.php
Edited by Flying_Pie, 19 December 2010 - 03:21 PM.
#56
Posted 19 December 2010 - 03:24 PM
TheProfessor, on Dec 10 2010, 07:50 AM, said:
That is what im thinking...I see no fresh start. I see the old engine with more buff being added. If they magically make this engine run smooth and update the graphics ill be very impressed.
#57
Posted 19 December 2010 - 04:26 PM
Flying_Pie, on Dec 19 2010, 02:18 PM, said:
http://orbit.medphys....ac.uk/home.php
Yeah, but, Orbiter doesn't have any detailed earth at all. I'd much rather a good all-in-one.
#60
Posted 19 December 2010 - 05:28 PM
Prancer, on Dec 19 2010, 03:24 PM, said: