First Screenshots of Flight
#1
Posted 23 December 2010 - 02:07 PM
http://www.microsoft.com/games/flight/
For those that can't see them, visit this link:
http://www.flickr.co...37520/lightbox/
#2
Posted 23 December 2010 - 02:08 PM
Now, let's just cross our fingers for performance...
#3
Posted 23 December 2010 - 02:26 PM
I guess we can simply hope performance is the primary upgrade.
#4
Posted 23 December 2010 - 02:26 PM
But that isn't the point. The point is, Flight is getting close!
I agree with Buizel, I want to see performance.
#5
Posted 23 December 2010 - 02:31 PM
The_Grinch, on Dec 23 2010, 02:26 PM, said:
But that isn't the point. The point is, Flight is getting close!
I agree with Buizel, I want to see performance.
#6
Posted 23 December 2010 - 03:30 PM
ClarkGriswold, on Dec 23 2010, 02:31 PM, said:
FSX can display 1m meshes. The only problem is that such precise meshes are not available yet, payware or freeware.
The best I've seen so far is the default Mt.St-Helens included in Acceleration, with a very cool 3m mesh.
I took a close look to the screenshots and they just look exactely like FSX to me.
The only real difference I have spotted (not sure, perhaps you can confirm ?) is that the autogen situated in the shadow of a mountain seems to be shadowed as well.
That would be cool, together with the improved aircraft shadows we could see in the video.
As for the aircraft textures, they may look better than default FSX, but not better than most payware addons with >1024 textures...
#7
Posted 23 December 2010 - 03:39 PM
However, that's okay, because I really expect Microsoft to outdo the payware developers. I mean, default aircraft in FSX didn't really look better than good payware aircraft in Fs9, I'm sure there were payware clouds for Fs9 that looked better than default FSX clouds, etc.
But, hopefully, the steps taken to improve performance will also open up new doors for Flight developers, allowing them to make products that wouldn't be graphically possible in FSX.
#8
Posted 23 December 2010 - 04:11 PM
#9
Posted 23 December 2010 - 04:15 PM
The primary concern is that the long standing bugs/problems from the MSFS series are corrected. Give me good performance on current hardware at time of release, no such thing as stutters and blurries,and a rock solid platform that's not in danger of crashing every two minutes and I'll be one happy customer. Any visual improvements are gravy. That being said, I'd still love my cloud shadows, proper dynamic lighting and sloped runways
Edited by clum, 23 December 2010 - 04:18 PM.
#10
Posted 23 December 2010 - 04:34 PM
#11
Posted 23 December 2010 - 04:45 PM
Gives us all something to chew on.
As for the screens. Yeah it does look like FSX with some subtle enhancements, but I'm with everyone else in that if the performance is as good as we're led to believe, then I'll be happy also.
#12
Posted 23 December 2010 - 05:09 PM
Hughes-MDflyer4, on Dec 23 2010, 04:11 PM, said:
Aircraft ? No.
Ground textures ? No.
Water ? No.
Mesh/Landclass ? No.
Clouds/Sky ? No.
So far the one and only thing we've seen that look better in MS Flight than in FSX is the shadow effect, nothing else.
Edited by Daube, 23 December 2010 - 05:11 PM.
#13
Posted 23 December 2010 - 05:50 PM
#14
Posted 23 December 2010 - 07:42 PM
The FSX shot was taken with terrain settings maxed out. If you open each screenshot in a new tab and flip back and fourth between them, you'll see that different parts of them almost match up. (I did my best at lining up the FSX shot)
#15
Posted 23 December 2010 - 07:50 PM
EDIT: Hughes, where is that?
Edited by Rudolph-411, 23 December 2010 - 07:51 PM.
#16
Posted 23 December 2010 - 07:55 PM
#17
Posted 23 December 2010 - 08:13 PM
Rudolph-411, on Dec 23 2010, 04:50 PM, said:
Waipi'o Valley, Hawaii
http://www.bing.com/...&...ii&q=hawaii
Edited by stonelance, 23 December 2010 - 08:16 PM.
#18
Posted 23 December 2010 - 08:13 PM
Rudolph-411, on Dec 23 2010, 06:50 PM, said:
EDIT: Hughes, where is that?
Wasn't Orbx and REX working with the Flight team?
#20
Posted 23 December 2010 - 08:43 PM