-Dexter, on May 2 2011, 10:10 AM, said:
I just hope they don't expect everyone to buy a new PC/hardware for MS Flight.
You know what I'd really like?
Area-specific scenery. Like, areas of 15-20 sq. miles with very high quality static scenery, where the engine renders only that area, and thus a much higher framerate. When you meet the boundary of the area, it will load the next high detail area.
This would be a system where the engine would only need to render, in detail, the area that the player is flying in.
Ever played ARMA II? Exceptional performance, even in dense towns and forests (of course, the downside here is that the area being rendered is much smaller than what FSX renders). This type of high performance and high detail is phenomenal for chopper flying or low-flying GA exploration.
It would lead to much better performance.
You know what I'd really like?
Area-specific scenery. Like, areas of 15-20 sq. miles with very high quality static scenery, where the engine renders only that area, and thus a much higher framerate. When you meet the boundary of the area, it will load the next high detail area.
This would be a system where the engine would only need to render, in detail, the area that the player is flying in.
Ever played ARMA II? Exceptional performance, even in dense towns and forests (of course, the downside here is that the area being rendered is much smaller than what FSX renders). This type of high performance and high detail is phenomenal for chopper flying or low-flying GA exploration.
It would lead to much better performance.
Huh?? The engine renders only the area that your flying in now...ever wonder why you get bluries and autogen popping? i can see where your coming from but i think you have it a little mixed up. then performance comes into how the engine is designed and coded to use the available CPU, GPU and memory effectively. FSX does not do this well at all. Hence poor performance.