Flight and FSX Comparison Screenshots
#41
Posted 20 January 2011 - 06:29 AM
#42
Posted 20 January 2011 - 10:34 AM
Dynamic soft shadows
Better land-class
More detailed textures & mesh
More realistic, darker trees
Ambient Occlusion
Better lighting in general
I'm happy with what I'm seeing so far. Let's hope it performs better
#45
Posted 23 January 2011 - 03:44 PM
CaptainG37, on Jan 23 2011, 05:52 AM, said:
Screenshot 1: -Better shading on the aircraft
- Reflection on the aircraft that matches the scenery
- Smoother sunset/sun blending
- Rivers all over the terrain
- More accurate coast
- Higher quality aircraft textures
Screenshot 2: - More detailed terrain mesh
- sharper terrain textures on mountain sides
- More realistic trees
Screenshot 3: - Improved water with reefs visible
- Rivers throughout the valley
- More accurate terrain textures
- Better self-shadowing on terrain
Screenshot 4: - Improved cloud coverage/haze
Screenshot 5: - Accurate/Realistic tree coverage
- Accurate terrain textures for location
- Less cartoonish sky
- Better Sky and ocean transition/blending
- Improved Airport background textures (maybe...hard to see as the airport is in the distance)
Screenshot 6: - Sharp terrain mesh and textures
- Accurate rivers/lakes
- Overall improved lighting
22 Differences Ok, he was talking about the last comparison shot only, but still...
Edited by BrandonF, 23 January 2011 - 03:46 PM.
#46
Posted 23 January 2011 - 06:07 PM
BrandonF, on Jan 24 2011, 07:44 AM, said:
- Reflection on the aircraft that matches the scenery
- Smoother sunset/sun blending
- Rivers all over the terrain
- More accurate coast
- Higher quality aircraft textures
Screenshot 2: - More detailed terrain mesh
- sharper terrain textures on mountain sides
- More realistic trees
Screenshot 3: - Improved water with reefs visible
- Rivers throughout the valley
- More accurate terrain textures
- Better self-shadowing on terrain
Screenshot 4: - Improved cloud coverage/haze
Screenshot 5: - Accurate/Realistic tree coverage
- Accurate terrain textures for location
- Less cartoonish sky
- Better Sky and ocean transition/blending
- Improved Airport background textures (maybe...hard to see as the airport is in the distance)
Screenshot 6: - Sharp terrain mesh and textures
- Accurate rivers/lakes
- Overall improved lighting
22 Differences Ok, he was talking about the last comparison shot only, but still...
And the lighting looks the same.
#47
Posted 23 January 2011 - 06:29 PM
CaptainG37, on Jan 23 2011, 03:07 PM, said:
And the lighting looks the same.
I'm starting to question whether or not we are even looking at the same screenshot.
There may not be a number of differences in each shot, but one difference. About everything in the shot looks different in one way or another. Ok, Compare the terrain/texture. Different. Compare the Sky. Different. Compare the water. Different. Get my point? I think the reason you guys can't see differences is because you don't believe in the word "positive." Instead of looking at the bad sides of everything, try looking at the good sides. Maybe Flight could just happen to be successful...
And yes, the lighting looks the same because my comparison was taken during the same time of day. The shading on the aircraft mesh, however, is much improved. For example, look at the rudder...
Edited by BrandonF, 23 January 2011 - 06:36 PM.
#48
Posted 23 January 2011 - 06:46 PM
- Better shading on the aircraft
- Reflection on the aircraft that matches the scenery
- Smoother sunset/sun blending
- Rivers all over the terrain
- More accurate coast
- Higher quality aircraft textures
- More detailed terrain mesh
- sharper terrain textures on mountain sides
- More realistic trees
- More accurate terrain textures
- Improved haze
- Accurate/Realistic tree coverage
- Less cartoonish sky
- Better Sky and ocean transition/blending
- Overall improved lighting
- Distant terrain is sharper/clearer
- More details on the aircraft
- Improved Sun glow
- Accurate ground lighting for time of day
#49
Posted 23 January 2011 - 07:10 PM
BrandonF, on Jan 24 2011, 10:46 AM, said:
- Better shading on the aircraft
- Reflection on the aircraft that matches the scenery
- Smoother sunset/sun blending
- Rivers all over the terrain
- More accurate coast
- Higher quality aircraft textures
- More detailed terrain mesh
- sharper terrain textures on mountain sides
- More realistic trees
- More accurate terrain textures
- Improved haze
- Accurate/Realistic tree coverage
- Less cartoonish sky
- Better Sky and ocean transition/blending
- Overall improved lighting
- Distant terrain is sharper/clearer
- More details on the aircraft
- Improved Sun glow
- Accurate ground lighting for time of day
Most of those are texture related.
Aircraft Shading - Textures (Ambient Occlusion)
Sunset/Sun Blending - Textures
Higher quality aircraft textures - Textures
Sharper Terrain Textures - Textures
More Accurate Terrain Textures - Textures
Improved Haze - (I don't see the improvement as it could be weather related) Textures
Less Cartoonish Sky - (A few months ago I got slammed for saying FSX has a cartoonish sky) Textures
Better Sky/Ocean transition - Textures
Overall Improved Lighting - Textures
Distant Terrain is sharper/Clearer - Textures
More details on aircraft - Textures
Improved Sun Glow - Textures
Accurate Ground Lighting - Textures
So Overall, Flight will have better (different) textures than FSX.
But I won't judge to much atm. It's still early days.
#50
Posted 23 January 2011 - 07:10 PM
60GB of data comes on those DVDs and the sim takes 5hrs to install. I was impressed. FSX with that LOD on the terrain would be great, I hope Flight does this!
#52
Posted 23 January 2011 - 07:53 PM
CaptainG37, on Jan 23 2011, 04:10 PM, said:
I believe haze is not controlled by a texture, but just a bunch of code. Depending on how it's coded, it can have a better blend.
One more thing. We can't really determine features by looking at screenshots, so we will have to wait until we have the sim on our computers to see what other graphical improvements have been made.
Edited by BrandonF, 23 January 2011 - 07:55 PM.
#53
Posted 24 January 2011 - 05:50 AM
CaptainG37, on Jan 23 2011, 07:10 PM, said:
Aircraft Shading - Textures (Ambient Occlusion)
Quote
Quote
Quote
Quote
Quote
But I won't judge to much atm. It's still early days.
The textures will indeed be an improvement, but the main differences with FSX will be seen in the features, not the content.
Edited by Daube, 24 January 2011 - 05:52 AM.
#54
Posted 24 January 2011 - 06:31 AM
#55
Posted 24 January 2011 - 07:00 AM
ThrottleUp, on Jan 24 2011, 01:10 AM, said:
60GB of data comes on those DVDs and the sim takes 5hrs to install. I was impressed. FSX with that LOD on the terrain would be great, I hope Flight does this!
Edited by Ghost993, 24 January 2011 - 07:01 AM.
#56
Posted 24 January 2011 - 07:57 AM
Daube, on Jan 24 2011, 09:50 PM, said:
As said above, lighting and textures are unrelated.
Nope, this is due to the handling of the level of details (LOD RADIUS), so directly linked to the graphic engine, not to the textures.
I think your stuck in a copy paste loop. The aircraft details are due to 3D modelling as well, not just textures.
Same as above, this is graphic engine improvement. No textures will ever bring you that. This is not a simple content, it's a feature.]
How do you know if it hasn't been released yet?
Ambient Occlusion IS used to enhance the shadows in a vast majority of video games and simulators.
Daube, on Jan 24 2011, 09:50 PM, said:
Umm, I've been developing add ons for a living for 2 years. I think I know how a video game works.
Ghost993, on Jan 24 2011, 11:00 PM, said:
DVD 1 is the core flight model, all default aircraft, global oceans and all runways. No scenery.
DVD's 2-5 contain all the scenery
Edited by CaptainG37, 24 January 2011 - 07:58 AM.
#57
Posted 24 January 2011 - 08:17 AM
CaptainG37, on Jan 24 2011, 01:57 PM, said:
Ambient Occlusion IS used to enhance the shadows in a vast majority of video games and simulators.
Umm, I've been developing add ons for a living for 2 years. I think I know how a video game works.
DVD 1 is the core flight model, all default aircraft, global oceans and all runways. No scenery.
DVD's 2-5 contain all the scenery
#58
Posted 24 January 2011 - 08:36 AM
CaptainG37, on Jan 24 2011, 07:57 AM, said:
Ambient Occlusion IS used to enhance the shadows in a vast majority of video games and simulators.
And for information, you can add ambient occlusion as post-processing effect via the ENB module for example, but the result is extremely poor and very heavy on the system.
Quote
#59
Posted 24 January 2011 - 08:57 AM
Daube, on Jan 25 2011, 12:36 AM, said:
And for information, you can add ambient occlusion as post-processing effect via the ENB module for example, but the result is extremely poor and very heavy on the system.
Programming is my work since 9 years, after 5 years of studies in computer science. Making a little video-game using DirectX and OpenGL was my end of year/final exam programming project. You made some addons. You get the difference ?
You obviously know how to program (going by your statement). But have you made add ons that use Ambient occlusion, ray tracing, normal mapping, a simulator SDK, a flight model, 3D mesh, converted png files to dds files?
I have also programmed in Microsoft Basic (when I was 15. I'm 38 now), have made my own games before I turned 18 and now I'm working with LUA for my current projects and just starting C++.
I'm not here to argue with you.
I'm saying I have worked in this particular field for 2 years and have made a living out of it. I have completed 2 projects with a 3rd about to be released and 2 more rather large projects on the way sometime this year.
Please, let's keep it a friendly discussion without all the dick measuring.
#60
Posted 24 January 2011 - 10:14 AM
CaptainG37, on Jan 24 2011, 01:57 PM, said:
I have also programmed in Microsoft Basic (when I was 15. I'm 38 now), have made my own games before I turned 18 and now I'm working with LUA for my current projects and just starting C++.
I'm not here to argue with you.
I'm saying I have worked in this particular field for 2 years and have made a living out of it. I have completed 2 projects with a 3rd about to be released and 2 more rather large projects on the way sometime this year.
Please, let's keep it a friendly discussion without all the dick measuring.
May we see these 2 products that have already been released?