September screenshots!
#21
Posted 13 September 2011 - 10:59 PM
It doesn't take a lot of processing power at all. Not when you know how to do it.
#22
Posted 13 September 2011 - 11:33 PM
#23
Posted 14 September 2011 - 12:25 AM
BrandonF, on Sep 14 2011, 02:33 PM, said:
Possibly.
Let's not get defensive. The fact is, Flight, so far, does not have ground lighting from street lights or car headlights. X Plane 10 does.
Let's not argue about semantics and instead, look at what is presented in front of us.
I think we can safely say that these screenshots would not have been released if the night lighting slowed the sim down excessively.
Edited by CaptainG37, 14 September 2011 - 12:29 AM.
#24
Posted 14 September 2011 - 12:29 AM
#25
Posted 14 September 2011 - 12:38 AM
BrandonF, on Sep 14 2011, 03:29 PM, said:
I think the latest feedback was there was an average of either a 3-5 fps loss or 3-5 percent performance loss across the board on the developers computers. I can't remember what it was. Either way, it's hardly anything to destroy performance.
Edited by CaptainG37, 14 September 2011 - 12:42 AM.
#26
Posted 14 September 2011 - 01:12 AM
#27
Posted 14 September 2011 - 02:33 AM
Edited by SwitchFX, 14 September 2011 - 02:34 AM.
#28
Posted 14 September 2011 - 04:10 AM
BrandonF, on Sep 13 2011, 05:51 PM, said:
Why don't you write a precise list of obvious differences that can be seen in those screenshots ? And please, don't talk about default content like in the previous discussions, try to talk about features/technical stuff.
EDIT: I had not seen the news part. Indeed the fog is definietely (I should say FINALLY) looksing like a real fog. That's a cool NEW feature compared to FSX. Same goes for clouds/mountains limits.
BrandonF, on Sep 13 2011, 06:35 PM, said:
Edited by Daube, 14 September 2011 - 04:08 AM.
#29
Posted 14 September 2011 - 05:55 AM
#30
Posted 14 September 2011 - 06:00 AM
Also in screenshots 4 and 5 anti-aliasing is not cranked, which means the settings might be lower than max too. Don't be so pessimistic.
#31
Posted 14 September 2011 - 06:48 AM
Kaotika, on Sep 14 2011, 09:00 PM, said:
Also in screenshots 4 and 5 anti-aliasing is not cranked, which means the settings might be lower than max too. Don't be so pessimistic.
Not meaning to be a pessimist, but if Microsoft want to showcase some of their latest screenshots, and they DON'T crank up the anti-aliasing and ALL of their settings to Ultra MAX (especially after seeing a video or 2 that look like rendered animations) then the marketing/promo guy needs to be fired.
#32
Posted 14 September 2011 - 07:34 AM
CaptainG37, on Sep 13 2011, 11:39 PM, said:
But then again, it ain't Flight
[image]
True dynamic lighting would allow the lights to move anywhere in the environment and cast unique shadows every time.
Edited by -Dexter, 14 September 2011 - 07:37 AM.
#33
Posted 14 September 2011 - 07:38 AM
CaptainG37, on Sep 14 2011, 02:48 PM, said:
I think they just want to keep the good stuff for release and not increase our hype to monstrous heights, like FSX did.
#34
Posted 14 September 2011 - 07:48 AM
-Dexter, on Sep 14 2011, 10:34 PM, said:
That "lighting" is pre-baked. Meaning it's a static part of the ground texture. (At least this is what I believe it to be)
True dynamic lighting would allow the lights to move anywhere in the environment and cast unique shadows every time.
Have to correct you. That is true HDR dynamic lighting that interacts with any and all objects. This is fact. Not assumption. I have seen preview videos of it and it is absolutely stunning. The cars that move on the roads (on the right side of the road depending on the country) have headlights and tail lights that follow the movement.
X Plane 9 uses pre baked lit textures.
The lighting is one of the big features of XP10.
#35
Posted 14 September 2011 - 07:56 AM
CaptainG37, on Sep 14 2011, 03:48 PM, said:
X Plane 9 uses pre baked lit textures.
The lighting is one of the big features of XP10.
To be honest, it looks like pre-baked lighting. It's just a light source lighting up objects up close.
EDIT: Also this thread is for posting Microsoft Flight pictures, not X-Plane 10 pictures.
Edited by Kaotika, 14 September 2011 - 07:58 AM.
#36
Posted 14 September 2011 - 08:03 AM
Kaotika, on Sep 14 2011, 07:56 AM, said:
EDIT: look at the closest cars in the highway screenshot. One is in the middle of the "pre-baked" area, and the car has some light cast on it. The other cars are in the dark, and we cannot distinguish their bodies, only their front lights. So there IS some dynamic lightning here, not some pre-baked texture
Kaotika, on Sep 14 2011, 07:56 AM, said:
Edited by Daube, 14 September 2011 - 08:04 AM.
#37
Posted 14 September 2011 - 08:04 AM
Daube, on Sep 14 2011, 04:03 PM, said:
EDIT: look at the closest cars in the highway screenshots. One is in the middle of the "pre-baked" area, and the car has some light on it. The other cars are in the dark, and we cannot distinguish their bodies, only their front lights. So there IS some dynamic lightning here, not some pre-baked texture
This thread is to discuss and compare, like many other threads.
Also it looks like two cars are clipping together (looks like the car has four lights).
#38
Posted 14 September 2011 - 08:07 AM
#39
Posted 14 September 2011 - 08:14 AM
Kaotika, it's obvious you LOVE FSX and Flight, but will you ever admit that X Plane has Flight beat in some categories (as far you're concerned and based on what you have seen.)
#40
Posted 14 September 2011 - 08:23 AM
CaptainG37, on Sep 14 2011, 04:14 PM, said:
Yes, I have already admitted that, and I'm actually happy to see competition going on, but you are the problem. You just keep posting about the good things X-Plane 10 has and talking negatively about Flight. I've never compared those two, just posting my opinion on them.