Some more "speculation"
#21
Posted 22 September 2011 - 07:18 AM
$499.
#22
Posted 22 September 2011 - 07:38 AM
Its apprently going to be $9.95 or something per month for domestic use
EDIT TO ADD:
http://forum.avsim.n...ost__p__2112641
Quote
Those that are looking to test, integrate, develop, investigate etc and therefore do not require a full commercial license can subscribe for $9.95 per month and receive 2 copies of the software. That is an option that many people are taking and I would be glad to see more people come on board and see what they can do with the app! There are no restrictions to joining the developer network.
If people are using Prepar3D for commercial activities, then switching to the commercial license is appropriate and required.
For Victor, sorry that the website isn't clear enough. I will work with Lockheed communications to try to get some clarity on that. We are just a bunch of engineers and not necessarily the best at marketing!!
Regards,
John Nicol
Prepar3D.
Ok i don't know if that means you can just use the testing license - I don't know how much content that opens up to.
Edited by Jonay, 22 September 2011 - 07:41 AM.
#23
Posted 22 September 2011 - 08:02 AM
Compatible with FSX addons though...
Now to save up £330 for it - (i could go buy it now... but do I really want to?)
#25
Posted 22 September 2011 - 09:49 AM
Jonay, on Sep 22 2011, 08:02 AM, said:
Compatible with FSX addons though...
Now to save up £330 for it - (i could go buy it now... but do I really want to?)
You can suscribe for a month, pay just 10 dollars, and get your two copies of the sim for testing it, if I understood correctly.
You are not expected to "produce" anything for LM. The full licence is only required if you want to make money with that sim, like, to use it in a complete simulator (with moving cabin or so) that you wold sell, or something like that...
Am I correct ?
#26
Posted 22 September 2011 - 10:37 AM
Daube, on Sep 22 2011, 03:49 PM, said:
You can suscribe for a month, pay just 10 dollars, and get your two copies of the sim for testing it, if I understood correctly.
You are not expected to "produce" anything for LM. The full licence is only required if you want to make money with that sim, like, to use it in a complete simulator (with moving cabin or so) that you wold sell, or something like that...
Am I correct ?
Maybe as I hinted earlier - is that with that developer license you can only get access to a small chunk of the world to test your stuff in a limited area.
#27
Posted 22 September 2011 - 01:54 PM
Take a look on avsim forums, that's where they are, a lot of usefull feedback can be found there.
#28
Posted 22 September 2011 - 03:06 PM
#29
Posted 22 September 2011 - 03:55 PM
But you should add "for now". The main point about P3D is that the game engine is still in development, which means the performance improvements will come.
Since Flight might not be what we are expecting, and since it will probably not accept the FSX addons, there's a good chance that P3D becomes in a not-so-distant future the sim of choice.
#30
Posted 22 September 2011 - 04:31 PM
#31
Posted 22 September 2011 - 05:34 PM
#32
Posted 23 September 2011 - 02:52 AM
XPlane10 sure is promising.
But when it comes to Flight, nobody knows if any OrbX-like scenery will be available. Nobody knows if Accusim-like or PMDG-like airplanes will be available.
#33
Posted 23 September 2011 - 12:33 PM
#36
Posted 25 September 2011 - 06:59 AM
Edited by SamYeager, 25 September 2011 - 07:01 AM.
#37
Posted 30 September 2011 - 04:36 PM
Buziel-411_RED, on Sep 19 2011, 10:21 PM, said:
The best thing about Prepar3D is it is receiving updates and is still under active development. I beleive some of their future goals include DX11 and 64bit support.
I would prefer they just stop making buildings and cities until they can make them look real. Nothing will snap you out of a brilliant simming experience through the clouds, mountains, trees, fields and rivers than a cartoon looking buildings and cities...as they all appear in these screenshots.
Edited by peterpilot, 30 September 2011 - 04:36 PM.
#38
Posted 30 September 2011 - 05:24 PM
http://www.flightsim...howtopic=197410
Edited by peterpilot, 30 September 2011 - 05:28 PM.