2
January update !
Started by
Daube
, Jan 04 2012 09:49 AM
188 replies to this topic
#181
Posted 08 January 2012 - 11:32 AM
Enjoy:
#182
Posted 08 January 2012 - 12:39 PM
danielisaiah, on Jan 7 2012, 04:06 PM, said:
1) The product will be released in spring and people on PC and XBOX will download it....but to underwhelming traction.
There is no "XBOX" version, and likely never will be. Flight is designed to be a PC only title. Oddly enough, there's as much -or more- ranting from the XBOXers about this than there is coming from the flight simulator (FS9/FSX) crowd.
#184
Posted 08 January 2012 - 01:14 PM
n4gix, on Jan 8 2012, 12:39 PM, said:
There is no "XBOX" version, and likely never will be. Flight is designed to be a PC only title. Oddly enough, there's as much -or more- ranting from the XBOXers about this than there is coming from the flight simulator (FS9/FSX) crowd.
I stand corrected.
I could have sworn they said something about it coming to consoles .
Edited by -Dexter, 08 January 2012 - 01:16 PM.
#185
Posted 08 January 2012 - 05:26 PM
n4gix, on Jan 8 2012, 09:39 AM, said:
There is no "XBOX" version, and likely never will be. Flight is designed to be a PC only title. Oddly enough, there's as much -or more- ranting from the XBOXers about this than there is coming from the flight simulator (FS9/FSX) crowd.
What the heck would XBOX users want to do with what was once a flight sim
#189
Posted 10 January 2012 - 06:21 PM
I always wonder where to post due to the amount of topics we have for this! But I've been reading on AVSIM again and Orbx have posted again yesterday which said:
http://forum.avsim.n...ost__p__2220506
If all true, quite an important post. Some fighting posts came after this as Flight 1 software guy mentioned a few things back at Orbx before it got closed.
Quote
Hmmm, a few things need clearing up in this thread, which seems to be devolving into a circular argument.
1. No third party developer has been offered any $ from MS to make content for Flight. Negotiations never got that far. I may be wrong, but that is the information that I have based on discussions with fellow developers.
2. Third party developers have NOT baulked at any royalty percentage deal because none has been offered and no percentage has ever been tabled to them. A lot of the discussion in this thread is pure speculation and just plain wrong.
3. No third party developer can make any content for Flight, because there is no SDK. Not now. Not in the beta. Not after release. If MS decide to release an SDK it will be a very different beast to FSX because of how Xbox Live third party titles are controlled, certified and published. There are fees to be paid by the 3PDs, royalty agreements to be signed, and content to be tested, verified and signed for listing in the Flight in-game store. Because this is a highly complex and technical process, I doubt if it happens at all, that it will be offered to any more than a handful of developers.
4. At this stage of the game, we have no interest in creatng content for Flight because it is an unknown market size, it has unknown backwards compatibility, and because we don't have an SDK or any MS tools.
5. Our commercial pricing is for full commercial licenses sold to aerospace organisations usng fully commercial Prepar3D licenses on dedicated simulation or training hardware in the defense, goverment, flight school, academic, and aerospace industries. It is priced at a level that allows for-profit exploitation of our intellectual property. Compared to the prices for visual databases being charged in these industries, Orbx's commercial prices are actually the lowest in the world and laughably underpriced. Consider a CAE simulator costng $5million and you get some perspective. We have sold many commercial licenses at those pricepoints but you need to understand that it is a completely different part of Orbx's company focus and very much removed from the sales to the enthusiast market we have traditionally been selling to. The is no different to Aerosoft's parent company selling commercial licenses for many thousands of euros for other high end projects.
There is a reason I don't get involved in discussion on these forums too much - there seems to be too much hysteria focused on what is NOT known, versus discussion based on factual infromation which is known. Too many supposed expert opinions, too many soapboxes, and just too much "noise".
Blaming third party developers for how Flight has devolved from potential FSX replacement to a game, is both laughable at best, and insulting at worst.
1. No third party developer has been offered any $ from MS to make content for Flight. Negotiations never got that far. I may be wrong, but that is the information that I have based on discussions with fellow developers.
2. Third party developers have NOT baulked at any royalty percentage deal because none has been offered and no percentage has ever been tabled to them. A lot of the discussion in this thread is pure speculation and just plain wrong.
3. No third party developer can make any content for Flight, because there is no SDK. Not now. Not in the beta. Not after release. If MS decide to release an SDK it will be a very different beast to FSX because of how Xbox Live third party titles are controlled, certified and published. There are fees to be paid by the 3PDs, royalty agreements to be signed, and content to be tested, verified and signed for listing in the Flight in-game store. Because this is a highly complex and technical process, I doubt if it happens at all, that it will be offered to any more than a handful of developers.
4. At this stage of the game, we have no interest in creatng content for Flight because it is an unknown market size, it has unknown backwards compatibility, and because we don't have an SDK or any MS tools.
5. Our commercial pricing is for full commercial licenses sold to aerospace organisations usng fully commercial Prepar3D licenses on dedicated simulation or training hardware in the defense, goverment, flight school, academic, and aerospace industries. It is priced at a level that allows for-profit exploitation of our intellectual property. Compared to the prices for visual databases being charged in these industries, Orbx's commercial prices are actually the lowest in the world and laughably underpriced. Consider a CAE simulator costng $5million and you get some perspective. We have sold many commercial licenses at those pricepoints but you need to understand that it is a completely different part of Orbx's company focus and very much removed from the sales to the enthusiast market we have traditionally been selling to. The is no different to Aerosoft's parent company selling commercial licenses for many thousands of euros for other high end projects.
There is a reason I don't get involved in discussion on these forums too much - there seems to be too much hysteria focused on what is NOT known, versus discussion based on factual infromation which is known. Too many supposed expert opinions, too many soapboxes, and just too much "noise".
Blaming third party developers for how Flight has devolved from potential FSX replacement to a game, is both laughable at best, and insulting at worst.
http://forum.avsim.n...ost__p__2220506
If all true, quite an important post. Some fighting posts came after this as Flight 1 software guy mentioned a few things back at Orbx before it got closed.
Edited by MattGarner, 10 January 2012 - 06:29 PM.