Project Madiera
#21
Posted 07 July 2005 - 12:17 PM
#22
Posted 07 July 2005 - 12:27 PM
<?xml version="1.0" encoding="ISO-8859-1"?> <FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <!-- <SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL"> <LibraryObject name="49484DD94DD821F1229CD181D37899EC" scale="1.0" /> </SceneryObject> <SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL"> <LibraryObject name="49484DD94DD821F1229CD181D37899EC" scale="1.0" /> </SceneryObject> --> <!-- Inclusion of model data. Use the 'Name' of this object to place --> <!-- it in other locations. --> <ModelData name="49484DD94DD821F1229CD181D37899EC" sourceFile="test.mdl" /> </FSData>
I don't have to change the LibraryObjectName or anything?
Well,
You have been SO MUCH help. THANKS A LOT!
#23
Posted 07 July 2005 - 03:04 PM
wildwobby, on Jul 7 2005, 12:27 PM, said:
#24
Posted 07 July 2005 - 04:39 PM
http://download.micr...ry_tutorial.exe
In there is a doc file that tells you how to build a house. The texture part of that is great and explains everything much better than that other link I posted.
#25
Posted 07 July 2005 - 08:21 PM
Thanks A LOT...
Your scenery is gonna be AWSOME!
#26
Posted 09 July 2005 - 05:52 AM
You need to add 'zbias_' to the name of the material in GMax , and the FS draws it as a ground poly instead of just a 3D poly very close to the ground.
http://www.scenerydesign.org was a great help here - great site.
#27
Posted 09 July 2005 - 02:02 PM
#28
Posted 09 July 2005 - 05:33 PM
#29
Posted 11 July 2005 - 06:40 PM
#30
Posted 11 July 2005 - 09:41 PM
#31
Posted 12 July 2005 - 12:17 AM
#32
Posted 12 July 2005 - 04:40 PM
#33
Posted 12 July 2005 - 05:47 PM
#34
Posted 12 July 2005 - 09:07 PM
These are only basic textures until I can be bothered to draw some better ones. Should have more textured tomorrow.
#35
Posted 12 July 2005 - 09:21 PM
#36
Posted 13 July 2005 - 06:33 PM
#37
Posted 13 July 2005 - 10:33 PM
#38
Posted 14 July 2005 - 06:47 AM
How many polygens?
#39
Posted 14 July 2005 - 07:22 AM
#40
Posted 16 July 2005 - 05:00 AM