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Converting DDS to BMP


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#1 Chris

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Posted 27 September 2006 - 11:45 PM

So first of all I'd like to thank cyvr for figuring out how to improve fps quite a bit :lol: . First of all the folder where the textures can be found at :  C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture.

Okay for this you'll need a program called DDS converter 2 which can be found here:  http://eliteforce2.f...Converter;29412  .

This is very simple really.

Step 1- Open up DDS converter and set your input and output options as shown below. In this case the input will be .dds and the output will be .bmp.


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Step 2- Go into options and set what kind of .bmp file you want the files to be. I set it to DXT1a myself.

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Step 3- Set which folder to receive the files from and which folder to put them in once completed.


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Then hit ctrl+a to select all files and click convert. That should fire it up and start converting. I hope this is easy to understand and again I'd like to thank cyvr very much for finding this nifty trick. :D

#2 TaterSalad

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Posted 27 September 2006 - 11:50 PM

Pin er up mods, admins :D

#3 Montie

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Posted 28 September 2006 - 04:16 AM

Or you can just use the good old DXTBmp by Martin Wright for FS2002 and FS2004. It covers textures dds as well.


http://www.mnwright....rams/dxtbmp.htm

#4 IndependenceFAN

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Posted 28 September 2006 - 01:30 PM

evertime when i try pressing convert, everything just minimizes and closes out.  :D

Edited by IndependenceFAN, 28 September 2006 - 01:30 PM.


#5 Montie

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Posted 28 September 2006 - 01:40 PM

If you use DXTBmp, then just open the bmp, dxt or whatever and save as the proper dds format.

#6 Chris

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Posted 28 September 2006 - 03:59 PM

IndependenceFAN, on Sep 28 2006, 01:30 PM, said:

evertime when i try pressing convert, everything just minimizes and closes out.  :D
Okay then don't select everything at once. Select and convert about a quarter of the files at a time. That's what I had to do, though it was something unique to my computer. :lol:

#7 suraj

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Posted 28 September 2006 - 04:39 PM

umm should we delete all the dds files that we converted?

#8 Chris

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Posted 28 September 2006 - 04:49 PM

suraj, on Sep 28 2006, 04:39 PM, said:

umm should we delete all the dds files that we converted?
Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder.

#9 IndependenceFAN

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Posted 28 September 2006 - 09:03 PM

chris627, on Sep 28 2006, 04:49 PM, said:

suraj, on Sep 28 2006, 04:39 PM, said:

umm should we delete all the dds files that we converted?
Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder.
so... in the end, all the files in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture should all be .bmp files?

#10 Chris

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Posted 29 September 2006 - 12:06 AM

IndependenceFAN, on Sep 28 2006, 09:03 PM, said:

chris627, on Sep 28 2006, 04:49 PM, said:

suraj, on Sep 28 2006, 04:39 PM, said:

umm should we delete all the dds files that we converted?
Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder.
so... in the end, all the files in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture should all be .bmp files?
Correct

#11 IndependenceFAN

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Posted 29 September 2006 - 06:10 AM

chris627, on Sep 29 2006, 12:06 AM, said:

IndependenceFAN, on Sep 28 2006, 09:03 PM, said:

chris627, on Sep 28 2006, 04:49 PM, said:

suraj, on Sep 28 2006, 04:39 PM, said:

umm should we delete all the dds files that we converted?
Just move them to a different folder. I deleted them since I have no use for them anymore. You can delete them if you want since you won't need them anymore after the bmp files have been placed in the globl-texture folder.
so... in the end, all the files in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global\Texture should all be .bmp files?
Correct
k thanx... i really appreciate the help.  :lol:  btw, what if i like changed the files to .jpeg? wouldn't that save even more space??  :D

#12 mickezzz

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Posted 03 October 2006 - 10:14 AM

Can we speed-up also some other textures by converting them? ground, sky, house, textures?

Ediy: I see already this are the only bsd files..  sorry

Edited by mickezzz, 03 October 2006 - 10:16 AM.


#13 Luke D

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Posted 04 October 2006 - 06:11 PM

After i converted the dds files to bmp the autogen trees are upside down, what did i do wrong.

#14 Chris

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Posted 04 October 2006 - 06:13 PM

Luke D, on Oct 4 2006, 06:11 PM, said:

After i converted the dds files to bmp the autogen trees are upside down, what did i do wrong.
  :lol:  Don't know about that.

#15 suraj

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Posted 04 October 2006 - 06:31 PM

Luke D, on Oct 4 2006, 06:11 PM, said:

After i converted the dds files to bmp the autogen trees are upside down, what did i do wrong.
got that same problem :lol:

#16 cyvr

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Posted 06 October 2006 - 01:24 AM

nice work chris, if i can upload the textures (no legal issues) i'll upload them.

#17 Toireht

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Posted 07 October 2006 - 09:18 AM

Thanks for the tutorial OP. It seemed to smooth my frames out and hopefully when my new processor comes it will smooth them out even more. My big problem right now is my terrain textures take forever to update and a lot of the times I'm flying over very blurry terrains

#18 Andydigital

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Posted 09 October 2006 - 09:06 AM

So has anyone figured out the upside down textures yet then? This needs sorting because the framerate increase with bmps instead of dds is very good.

I've tried comparing the DDS and BMP and they are both the same way up (well upside down actually) but the BMP's show as upside down, and DDS the correct way up in game. Whats going on?

Edited by Andydigital, 09 October 2006 - 09:09 AM.


#19 Gypsy Baron

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Posted 09 October 2006 - 03:27 PM

Andydigital, on Oct 9 2006, 09:06 AM, said:

So has anyone figured out the upside down textures yet then? This needs sorting because the framerate increase with bmps instead of dds is very good.

I've tried comparing the DDS and BMP and they are both the same way up (well upside down actually) but the BMP's show as upside down, and DDS the correct way up in game. Whats going on?
Apparently, as I read in a post over at Avsim, the DDS textures ARE inverted from
the orientation of the DXT1a BMP textures.

To correct the upside down textures you must convert the BMP textures
BACK to DDS format for use in FSX after you do the first conversion.

This is 2nd hand info but comes from a very reliable source...Fr. Bill.

  Paul

#20 Andydigital

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Posted 09 October 2006 - 04:28 PM

I thought the whole point of the exercise was to convert them to BMP's because they improve the frame rate, i.e. the bmp's are uncompressed and hence quicker to process.