This page will be updated frequently and you are very welcome helping us to extend this list.
The FSX.cfg file is located in \Documents and Settings\<user name>\Application Data\Microsoft\FSX\ and you can open it with Notepad. It's always a good idea to backup files before altering. BTW - don't forget to save the changes you made before closing Notepad.
Please remember - you make all changes on your own risk !
FSX.cfg Tweaks :
Autogen tweak that might help
Many of you have been frustrated that you can't control the density of autogen trees verses buildings because we only have one slider to cover both of them. Some have also been frustrated that our lowest autogen setting is more dense than FS2004 at max density.
If you add these two lines to the [TERRAIN] section of your FSX.CFG, you can define the max number of objects in a terrain cell for trees and buildings independently. The slider will scale down from the numbers you set as the slider is moved to the left. The max tree value in FSX as released is coded to default to 4500 and the building default is 3000 (as shown below) and the absolute max FSX will recognize at all is 6000. Of course if you raise the values beyond the defaults, you will obviously be increasing density and lowering fps (so don't complain if you do this...). The point in sharing this information is that with these settings you can specify what the values are yourself. I had to edit this post because of a bug. Be sure not to set either number to 0 as that will cause problems, but setting it to a very lower number will give you nearly 0 objects.
TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=4500
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000
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For faster texture loading you might be able to change the TEXTURE_BANDWIDTH_MULT to a higher value. For example:
[DISPLAY]
TEXTURE_BANDWIDTH_MULT=400
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You might add :
[Main]
FIBER_FRAME_TIME_FRACTION=0.33
This variable determines the amount of CPU time given to loading scenery data as a fraction of the time spent rendering. For example, the default value of 0.33 means that for every 3 milliseconds spent rendering, FS will give 1 millisecond to the scenery loader. If necessary, you can use a larger value to devote more time to loading. Or, if you don't have a problem with the blurries and you want slightly higher frame rates, then you can use a smaller value.
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To turn off the red warning text messages, change these lines in FSX.cfg and change True to False
InfoBrakesEnable=False
InfoParkingBrakesEnable=False
InfoPauseEnable=False
InfoSlewEnable=False
InfoStallEnable=False
InfoOverspeedEnable=False
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Add the following Section to the FSX.CFG file
[BufferPools]
PoolSize=5000000
According to Brian at Aces this may help if you are getting stutters/pops during turns or when you pan your view around. The default is 1000000. Increasing it to 5000000 or 10000000 trades off some of your video memory against having to re-allocate these things all the time.
Attention ! On some systems this tweak can cause FPS drops and disoriented graphics. If you get in trouble, disable this entry.
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File Updates :
Matt Fox altered the AutogenDescriptions.spb, Materials.spb and RoofDescription.sbp files :
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What this does is dumb down your autogen trees so there are a lot fewer types of trees displayed. This is an extreme version meant as a proof of concept that basically sets one tree for each different tree category, whereas FSX default may have 10 or 20 different trees for each category. If it helps, I'm sure someone with more free time than me could come up with several different customized versions, each with a different level of complexity. It's pretty easy to adjust with the SDK.
I don't think this affects the total number of trees displayed. Just the number of different types and variations.
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You can find his complete Topic and downloads here !. Thanks Matt !
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Mike Kelly altered the autogen tree and the cloud textures :
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The textures have been reduced from the originals and the DXT1 format and alpha channels have been preserved. The dimensions have been reduced by 50%. This results in a reduction in total size of the textures from 10.7MB to 3.9MB. All seasons are included.
Found here !. Thanks Mike !
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Useful Links :
FSInsider.com
FSX - FAQ
Microsoft Support
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Tips & Tricks :
How do you get an image of your add-on aircraft to appear with the others on the aircraft selection screen?
Changing the default FSX zoom level
To display your average framerates replace in the FSX.cfg 'LockedFrameRate=1,2' with 'AverageFrameRate=1,2'. Those with 'LockedFrameRate=2,2' can change to 'AverageFrameRate=2,2'.
The maximum, default ground texture resolution for FSX is 1 meter, the maximum default mesh resolution is 38 meter (LOD 10). To set the values higher may cause performance loss due usage of more recourses and interpolation. The higher detailed settings are provided for future developments. Further you will barely notice a difference (if any) when you reduce the mesh complexity to 60 - 70 %.
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Always happy landings !
Edited by Brad, 16 October 2008 - 10:33 PM.