x plane
#1
Posted 01 April 2007 - 06:16 PM
#2
Posted 01 April 2007 - 06:20 PM
#3
Posted 01 April 2007 - 06:24 PM
#4
Posted 01 April 2007 - 06:29 PM
#6
Posted 01 April 2007 - 06:32 PM
#7
Posted 01 April 2007 - 09:12 PM
#9
Posted 02 April 2007 - 01:05 AM
captainmk, on Apr 2 2007, 09:29 AM, said:
Not really?
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The only thing that keeps me from using X-plane is the lack of realistic panel systems (Due to I believe there being no panel window pop-ups).
#10
Posted 02 April 2007 - 01:17 AM
#11
Posted 03 April 2007 - 04:42 AM
#12
Posted 03 April 2007 - 05:08 AM
Strato-Cruizer, on Apr 3 2007, 07:42 PM, said:
Well, there's the thing, to create a flight model for an FS9 aircraft you literally edit a bunch of numbers. With X-plane:
Quote
1: Element Break-Down
Done only once during initialization, X-Plane breaks the wing(s), horizontal stabilizer, vertical stabilizer(s), and propeller(s) (if equipped) down into a finite number of elements. The number of elements is decided by the user in Plane-Maker. Ten elements per side per wing or stabilizer is the maximum, and studies have shown that this provides roll rates and accelerations that are very close to the values that would be found with a much larger number of elements.
2: Velocity Determination
This is done twice per cycle. The aircraft linear and angular velocities, along with the longitudinal, lateral, and vertical arms of each element are considered to find the velocity vector of each element. Downwash, propwash, and induced angle of attack from lift-augmentation devices are all considered when finding the velocity vector of each element.
Propwash is found by looking at the area of each propeller disk, and the thrust of each propeller. Using local air density, X-Plane determines the propwash required for momentum to be conserved.
Downwash is found by looking at the aspect ratio, taper ratio, and sweep of the wing, and the horizontal and vertical distance of the "washed surface" (normally the horizontal stabilizer) from the "washing surface" (normally the wing), and then going to an empirical look-up table to get the degrees of downwash generated per coefficient of lift.
3: Coefficient Determination
The airfoil data entered in Part-Maker is 2-dimensional, so X-Plane applies finite wing lift-slope reduction, finite-wing CLmax reduction, finite-wing induced drag, and finite-wing moment reduction appropriate to the aspect ratio, taper ratio, and sweep of the wing, horizontal stabilizer, vertical stabilizer, or propeller blade in question. Compressible flow effects are considered using Prandtl-Glauert, but transonic effects are not simulated other than an empirical mach-divergent drag increase. In supersonic flight, the airfoil is considered to be a diamond shape with the appropriate thickness ratio... pressures behind the shock waves are found on each of the plates in the diamond-shaped airfoil and summed to give the total pressures on the foil element.
4: Force Build-Up
Using the coefficients just determined in step 3, areas determined during step 1, and dynamic pressures (determined separately for each element based on aircraft speed, altitude, temperature, propwash and wing sweep), the forces are found and summed for the entire aircraft. Forces are then divided by the aircraft mass for linear accelerations, and moments of inertia for angular accelerations.
5: Get Back to Work
Go back to step 2 and do the whole thing over again at least 15 times per second. Aren't computers great?
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#14
Posted 03 April 2007 - 10:07 PM
#15
Posted 04 April 2007 - 09:17 PM
#16
Posted 04 April 2007 - 10:45 PM
#17
Posted 05 April 2007 - 06:08 AM
UT EUROPE+GEPRO+ACTIVE SKY+VATSIM+LEVELD/PMDG747 is a realistic approch..
#18
Posted 05 April 2007 - 06:24 AM
just wondring, thought I'd give it a go...
#19
Posted 05 April 2007 - 06:25 AM
WF07, on Apr 5 2007, 09:24 PM, said:
just wondring, thought I'd give it a go...
http://www.x-plane.com/demo.html
#20
Posted 05 April 2007 - 06:51 AM
Do ya know what, I can't be bothered, I've cancelled it!!! Bullied to that...
Edited by WF07, 05 April 2007 - 06:57 AM.