Paphos: A few more shots
#1
Posted 27 September 2007 - 05:20 PM
Not all the lines are textured yet and I still need to throw a dirt layer in there to roughen it all up, but it's heading in the right direction.
After that will come the lighting system, the afcad, the placement of hundreds of objects from cars to cones...... a long way to go ! At least all the 3D stuff is done.
#2
Posted 27 September 2007 - 05:48 PM
#3
Posted 27 September 2007 - 06:42 PM
that look amazing. Great job
#4
Posted 28 September 2007 - 05:45 AM
Ditto, me too wish i had skills like Max's. OMG those are simply amazing !!!!
#5
Posted 28 September 2007 - 08:15 AM
#6
Posted 28 September 2007 - 09:14 AM
Edited by RIDZ_YSSY, 28 September 2007 - 09:20 AM.
#7
Posted 30 September 2007 - 08:47 AM
A couple of latest shots. Now got a crack layer on the asphalt and a tile layer on the concrete which kind of makes it look nicer. So that makes it 5 layers now. Last one will be a noise/dirt layer which will include the runway tyre/rubber marks.
#8
Posted 30 September 2007 - 09:09 AM
#9
Posted 30 September 2007 - 12:48 PM
How many layers were used in your project? if its okay could you list them out too?
#10
Posted 30 September 2007 - 01:24 PM
Current layering
Layer 4 Grass texture
Layer 8 Photo background with 50% opacity
Layer 12 Tarmac and concrete
Layer 16 Cracks, dirt etc.
Layer 20 Linework, Markings.
#11
Posted 01 October 2007 - 11:01 AM
the taxiway line is under the runway line, so bring that layer to the front
#12
Posted 02 October 2007 - 03:12 AM
#13
Posted 02 October 2007 - 11:48 AM
I havent got into layers in detail yet, does the layers need to be named in multiples of 4?
#14
Posted 02 October 2007 - 01:01 PM
#15
Posted 10 October 2007 - 10:09 AM
#16
Posted 10 October 2007 - 11:31 AM
#17
Posted 12 October 2007 - 05:06 PM
Anyway... That edwards hanger looks good at Cosford!
Keep up the good work,
Steve
#18
Posted 22 October 2007 - 05:40 AM
Great Work!
Steve
#19
Posted 22 October 2007 - 06:52 AM
Lining up buildings is easier. You just use the same aerial photo (or a survey, or even a map) as a background in Gmax and scale it correctly, then just lay your buildings over it.
Edited by flyhalf, 22 October 2007 - 06:53 AM.
#20
Posted 23 October 2007 - 12:56 PM
Can this method of scenery model account for changes in the terrain? For example: What if you model a ground polygon that's located at the foot of a mountain? Will the ground polygon automatically adapt or will it simply pass right into the mountain? Just a question.