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Airport Design Editor 1.2 Released


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#1 gsnde

gsnde

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Posted 01 April 2008 - 08:11 AM

ScruffyDuck Software and the ADE Development Team are delighted to announce the release of Airport Design Editor version 1.20. This is a significant upgrade to the Program and contains many fixes and functional enhancements. It also sees the merging of Home and Pro Edition functionality. As of version 1.20, there is only one edition of ADE.

Major new functionality includes the creation and manipulation of terrain elements such as airport backgrounds, land class and exclusions. There is not longer any need to use a separate utility to modify the terrain at your airport. Also ADE now loads the generic buildings, library objects, windsocks and fuel triggers with a stock airport. Once included you can move, delete or otherwise modify these items and ADE automatically takes care of excluding the stock objects. You can add stock library objects and ADE makes it simple to accurately enhance your local airport with easy access to around 450 common objects including library objects, windsocks and fuel triggers.

Other enhancements include copy/paste; display the XML code for the airport or any object, and automatic updating of ILS, Starts and runway links when a runway is renumbered. ADE 1.20 is delivered via an installer that also allows you to download the tutorials. A new installation and configuration tutorial is released alongside providing information on setting up this new version. Airport Design Editor 1.20 is available for download from AVSIM, FlightSim.Com and the Airport Design Editor site.