UHDT by McPhat Studios.
#21
Posted 17 September 2008 - 01:17 PM
#22
Posted 17 September 2008 - 02:13 PM
#23
Posted 17 September 2008 - 02:17 PM
This shot was made before we made the logo.
#24
Posted 17 September 2008 - 02:24 PM
#25
Posted 17 September 2008 - 02:30 PM
#26
Posted 17 September 2008 - 02:33 PM
#27
Posted 17 September 2008 - 02:37 PM
The better the card the better the result.
Nevertheless UHDT shows better (much better) on all systems , older or newer.
Leen de Jager
Edited by Leen de Jager, 17 September 2008 - 02:41 PM.
#28
Posted 17 September 2008 - 02:39 PM
#29
Posted 17 September 2008 - 02:42 PM
Your question already has been answered.
Leen
Edited by Leen de Jager, 17 September 2008 - 02:44 PM.
#30
Posted 17 September 2008 - 02:47 PM
#31
Posted 17 September 2008 - 02:48 PM
Your question already has been answered.
Leen
Edited by Leen de Jager, 17 September 2008 - 02:50 PM.
#32
Posted 18 September 2008 - 02:19 AM
#33
Posted 18 September 2008 - 03:57 AM
#34
Posted 18 September 2008 - 04:24 AM
The Fouga Magister by Restauravia.
On this picture you can se the difference between NDT and HDT.
Even the little marks behind the glass are clearly visible now.
The text around the gauge is not realistic just experimental.
You can imagine how a bird like this would look in UHDT by McPhat Studios.
So my answer is very clear there will be UHDT GA`s by McPhat Studios.
No more NDT for me anymore in future I will paint HDT and UHDT only.
Leen de Jager/MCP
This picture shows the bird in NDT
Edited by Leen de Jager, 18 September 2008 - 04:30 AM.
#35
Posted 18 September 2008 - 05:44 AM
#36
Posted 18 September 2008 - 05:54 AM
#37
Posted 18 September 2008 - 06:29 AM
UHDT=2048*2048
FS9 is 1024 limited and fsx 4096.
Is that correct ?
Thanks.
#38
Posted 18 September 2008 - 06:41 AM
Thanks for the kind words.
Some facts.
This Restauravia Fouga Magister model is a very complicated model to paint.
The real bird is kind of ugly too , it looks like a tomato.
This repaint is the most downloaded repaint for the Restauravia Fouga Magister.
The updated version paintversion (due to modelchanges in the Restauravia Fouiga Magister) I made,did almost as much downloads as the second-best one.( spoken in terms of downloads)
I used this model to point at the fact that small models like this one can benefit in a great way from UHDT.
NDT = Normal Definition Textures = up to 100 pixels per meter
HDT = High Definition Textures = 100 up to 200 pixels per meter
UHDT= Ultra High Definition Textures = 200 pixels per meter and more
Bigger than 4096 square?
Ever tried to handle an 65 layers PSD file in that size?
Best regards
Leen de Jager
Edited by Leen de Jager, 18 September 2008 - 06:52 AM.
#39
Posted 18 September 2008 - 07:07 AM
We are not talking about texturesheet sizes.
We are just talking about pixels per meter real aircraft.
In other words, when we have a part on a texture wich represents one meter of the real aircraft and this part of the texture is more than twohundred pixels wide we say is UHDT.
A complete fuselage for a very long airliner , one single texturesheet of 1024x1024will give a very low NDT quality of 75 pixels per meter or so.
One single engine on the same sheet may end up as an excellent UHDT.
Leen de Jager
Edited by Leen de Jager, 18 September 2008 - 07:09 AM.
#40
Posted 18 September 2008 - 11:20 AM
Edited by Check Six, 18 September 2008 - 11:21 AM.