X Plane 9? No fighting!
#1
Posted 04 October 2008 - 08:39 AM
1: Is it more realistic then FSX like I hear it is? And are the stock planes lets say as realistic as lets say PMDG or Level D. Or are they a bit worse but better then most FSX/FS2004 payware?
2: Are there many aircraft for downloads oviously not as many as FSX or FS2004 but is there an ok amount.
3: Does it take a high end computer to run it like FSX or is it like FS2004 where it will run fine. (Check specs in sig)
4: Is it worth the $49.99? Please explain your awnser
5: Is there already AI in the game? If so does it have real world airlines? Are there free packages like WOAI if not?
I just want to know if I should buy it and please awnser all these truthfully and do not base your awnser on how you hate X-Plane but love FSX/FS2004 ect...
Thanks in advanced,
_haphadon_
#2
Posted 04 October 2008 - 09:23 AM
_haphadon_, on Oct 4 2008, 08:39 AM, said:
1: Is it more realistic then FSX like I hear it is? And are the stock planes lets say as realistic as lets say PMDG or Level D. Or are they a bit worse but better then most FSX/FS2004 payware?
2: Are there many aircraft for downloads oviously not as many as FSX or FS2004 but is there an ok amount.
3: Does it take a high end computer to run it like FSX or is it like FS2004 where it will run fine. (Check specs in sig)
4: Is it worth the $49.99? Please explain your awnser
5: Is there already AI in the game? If so does it have real world airlines? Are there free packages like WOAI if not?
I just want to know if I should buy it and please awnser all these truthfully and do not base your awnser on how you hate X-Plane but love FSX/FS2004 ect...
Thanks in advanced,
_haphadon_
1. I think the default aircraft are similiar to default FSX aircraft, in quality and system-wise. From what I've seen they exteriors aren't that great but the VC's are quite decent.
3. I think X-Plane 9 is in between Fs9 and FSX when it comes to your specs.
5. When I messed around with the demo, I saw several Austrian Airlines aircraft parked at LOWI. I'm not sure if these were AI or static, but they were real airlines atleast.
Edited by Buizel-411 (RED), 04 October 2008 - 09:23 AM.
#3
Posted 04 October 2008 - 09:54 AM
#4
Posted 04 October 2008 - 11:18 AM
#5
Posted 04 October 2008 - 06:14 PM
This makes X-plane boring and simplistic for me (airliner flying wise).
Of course if you were just flying GA you may as well use X-plane for the flight model.
#6
Posted 04 October 2008 - 09:04 PM
#7
Posted 04 October 2008 - 09:17 PM
xclusiv8, on Oct 4 2008, 09:04 PM, said:
#8
Posted 04 October 2008 - 09:43 PM
One nice thing is that it is easier to develop a planes flight characteristics because the program does it nearly all for you, but that also has some side effects. Like FS, it doesn't do a great job of certain flight envelopes like spins, slips, etc. It does do slips slightly better however by default.
I have used X-Plane several times, but I keep coming back to MSFS. Between the addons, better scenery (in my opinion) and my work, I have little choice.
#9
Posted 03 November 2008 - 07:23 PM
I have an iMac and don't have Windows on it. So I am using X-plane
When I fly in X-plane, I get more of a feel of real flight. The runways just have that perfect curves and bumps, the stick is very sensitive to movements.
Although it doesn't have super eye candy, I would much rather launch X-plane than I would FS2004.
Why that is, because I'm not a great fan of bloop-take off-VNAV/LNAV-and sit there
Weather scenarios are very real
You can fly in space and you get to feel how different characteristics are with no gravity, even there's the shuttle re-entry missions
There are addons, however, not nearly as many as FS2004!
There is one Airbus 340-600 on it though that pretty much as realistic as it gets. Exterior cameras, and everything. I can't find it right now for the life of me though.
You'll have a hard time switching as the key configurations are very different, and almost everything in the game is manual.
In my opinion, any body that's taking flight school for example or wants to get a head start on flying theory or just wants to practice controls or limits of an aircraft should give X-plane 9 a try.
Yes, certainly worth the 50 bux you're gonna spend on it. Better than spending it on some add on you might get bored of after a couple days or that sweater you want from American Eagle.
#10
Posted 04 November 2008 - 04:48 AM
wazgiz, on Nov 4 2008, 02:23 AM, said:
?
So realism is about external cameras?
wazgiz, on Nov 4 2008, 02:23 AM, said:
Flight sim are mostly used as procedure trainers, not flight feel/physics trainers cause they will never replicate the feel of a RL aircraft. And regarding training for procedures MSFS is far more suitable.
Edited by Kosmo, 04 November 2008 - 04:50 AM.
#11
Posted 04 November 2008 - 07:43 AM
Kosmo, on Nov 4 2008, 04:48 AM, said:
wazgiz, on Nov 4 2008, 02:23 AM, said:
?
So realism is about external cameras?
wazgiz, on Nov 4 2008, 02:23 AM, said:
Flight sim are mostly used as procedure trainers, not flight feel/physics trainers cause they will never replicate the feel of a RL aircraft. And regarding training for procedures MSFS is far more suitable.
Nope not only about external cameras. The flight dynamics are already in the game so it's pretty realistic.
From the couple of flight lessons I took, I figured X-plane just had that "feel" of a real aircraft for me. Then again I wouldn't know anything about flying an airliners "feel" relative to that.
X-plane after all is FAA approved
#12
Posted 04 November 2008 - 11:46 AM
X-Plane suffers from the same problems however as FSX, as that when the flight envelope goes to its extremes, the system breaks down. Stalls, edges, spins, slips etc are all done poorly. The simulation is also a bit clunkier when attempting to use. It also doesn't offer the kind of in game learning tutorials that FSX contains.
X-Plane creates aerodynamics on the fly based upon the shape of the wing, etc, but there are issues even there. Designers will put hidden wings, etc inside the fusalage to adjust for drag or other performance factors for particular planes. In FSX, it comes down to the developer to how well the flight modelling is made. Accusim is a great example of that. The 377 from A2A simulations with Accusim actually accounts for airflow through the cowling, the temperature and weather effects along with oil temperatures, barometric pressure etc to determine a final output. Even the airflow over the wing as the flaps are raised and the amount of cowling flaps present makes a big difference in how the plane flies. Even something as simple as the drag produced by the landing light is simulated. These are things that both simulations struggle with, but the code has been cracked in FSX for such features.
In many cases, governments actually have combined computers to develop aerodynamics for planes to work around the in game aerodynamics. In some cases, such as in Australia, they have put FSX in slew mode and had computers calculate the aerodynamics independantly in order to produce an accurate simulation of helicoptor flight for the military.
Anything is possible in either sim, but MSFS has a MUCH stronger backing, more advanced developers and a stronger community of experts.
#13
Posted 04 November 2008 - 12:25 PM
Valkyrie321, on Nov 4 2008, 04:46 PM, said:
I hope you don't include FSW. Half the Kids I see posting about MSFS seem to be talking out of their arses about how its better than anything else...but then I suppose there on every FS forum.
#14
#15
Posted 04 November 2008 - 04:25 PM
Sincerly,
_haphadon_
#16
Posted 04 November 2008 - 05:20 PM
#18
Posted 06 November 2008 - 09:19 AM
#19
Posted 06 November 2008 - 04:14 PM
Edited by ThrottleUp, 06 November 2008 - 04:17 PM.