Edited by Starkweather, 01 August 2009 - 04:01 PM.
0
Extreme acceleration?
Started by
Starkweather
, Aug 01 2009 04:00 PM
7 replies to this topic
#1
Posted 01 August 2009 - 04:00 PM
I'm looking for a way to make an aircraft accelerate at extreme rates, say from 150mph to 1100mph in around 2 seconds. I've been looking through the .AIR file and I can't seem to find the value that controls how much acceleration you gain from full thrust. Any help would be appreciated!
#2
Posted 01 August 2009 - 04:19 PM
Ok, never mind. It was right in front of me the whole time, static_thrust.
#3
Posted 01 August 2009 - 08:30 PM
Please elaborate on why you would want something so ridiculous
#4
Posted 02 August 2009 - 03:23 AM
Because there aren't any decent UFO's for FS. Sometimes I just have the desire to fly around in something that can perform "impossible" maneuvers. Pretty much every single UFO I've tried handles like a 747 though, which is why I've started on my own project.
I've figured out how to implement most of the flight characteristics that I desire. You can make, for example, stable and incredibly rapid shifts in direction, even at Mach 4.7. You can go from 4779 km/h to a 10 km/h hover in a few seconds.
I'm still stumped on how to increase the acceleration rate (or decrease inertia) though. static_thrust and the multipliers don't give the desired result that I'm looking for.
I've figured out how to implement most of the flight characteristics that I desire. You can make, for example, stable and incredibly rapid shifts in direction, even at Mach 4.7. You can go from 4779 km/h to a 10 km/h hover in a few seconds.
I'm still stumped on how to increase the acceleration rate (or decrease inertia) though. static_thrust and the multipliers don't give the desired result that I'm looking for.
#5
Posted 02 August 2009 - 04:29 AM
I like this idea.
#6
Posted 09 September 2009 - 04:23 AM
Try this...
[TurbineEngineData] fuel_flow_gain= 0.004 inlet_area= 12.500 rated_N2_rpm= 7500.000 //this is not meant to be the generic (and grossly wrong) 29920 that everyone seems to use static_thrust= 325000.000 //change this to suit afterburner_available= 1 reverser_available= 0.000 ThrustSpecificFuelConsumption = 1.000 AfterBurnThrustSpecificFuelConsumption = 1.225 [jet_engine] thrust_scalar=1 //higher numbers increase low altitude acceleration at the cost of high altitude performance
#7
Posted 09 September 2009 - 04:59 AM
Starkweather, on Aug 2 2009, 09:23 AM, said:
Because there aren't any decent UFO's for FS. Sometimes I just have the desire to fly around in something that can perform "impossible" maneuvers. Pretty much every single UFO I've tried handles like a 747 though, which is why I've started on my own project.
I've figured out how to implement most of the flight characteristics that I desire. You can make, for example, stable and incredibly rapid shifts in direction, even at Mach 4.7. You can go from 4779 km/h to a 10 km/h hover in a few seconds.
I'm still stumped on how to increase the acceleration rate (or decrease inertia) though. static_thrust and the multipliers don't give the desired result that I'm looking for.
I've figured out how to implement most of the flight characteristics that I desire. You can make, for example, stable and incredibly rapid shifts in direction, even at Mach 4.7. You can go from 4779 km/h to a 10 km/h hover in a few seconds.
I'm still stumped on how to increase the acceleration rate (or decrease inertia) though. static_thrust and the multipliers don't give the desired result that I'm looking for.
#8
Posted 05 January 2010 - 03:48 PM
UFO or a space shuttle??