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Wilco Embraer/Dreamwings Merge


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#1 Joey McCormick

Joey McCormick

    Airline Transport Pilot

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Posted 25 August 2009 - 04:45 PM

Well hey everyone, I've been getting questions on how to merge the Wilco Embraer and the Dreamwings together, so I thought I'd share my thoughts.

Well to make it nice and easy, I'll list everything in steps.

1) Well for starters, we want to make sure we make a back up copy of our Wilco Embraer aircraft folder (170/190/1000) - Located in your main fs9 folder under the aircraft folder.

2) Once you've done that, make sure you have the dreamwings model downloaded and replace the Wilco model files with the Dreamwings model file. Located in the Aircraft/Feelthere E170/Model. Make sure you delete the Wilco model files that remain and only use the Dreamwings model files!!! Well that's how I do it anyways :hrmm:

3) On to step three, take the Dreamwings texture folder that you want to use and place it in the Wilco aircraft folder.

4) Ok well were getting somewhere now, once all of that has been completed, up to step four, we will now start working on the Wilco aircraft.cfg.

Well, it might sound easy but if it's your first time doing it, it won't be so make sure all steps up until now are done. Anyways were going to want to start by opening up the Dreamwings aircraft.cfg (Not located in Wilco aircraft folder - Will be with the original Dreamwings aircraft that you downloaded). So after that open up the Wilco aircraft.cfg and place them side by side. All you have to do is replace the Weight and Balance, Contact Points, Exits, Lights, Effects, and Autopilot. But first and fore most were going to start off by adding the texture line into the Wilco's aircraft.cfg!

Example:

[fltsim.0]
title=Embraer 170 Slipstream Virtual Airways
sim=emb170
model=
panel=
sound=
texture=170
kb_checklists=
atc_airline=Slipstream
atc_flight_number=744
atc_heavy=0
atc_parking_types=GATE, RAMP
atc_parking_code=
atc_id=N170SA
ui_manufacturer=Embraer - feelThere/Wilco
ui_type=Embraer 170
ui_variation=Embraer 170 Slipstream Virtual Airways
visual_damage=1

description=Dreamwings Embraer 170\n\nModel:\t\tCarl Selin\nFlight Dynamics:\tJohn Cillis\nTexture Designer:\tTommy Hansson\nSSA Repaint:\tChristopher Comeau

So what I did here was edit the Title, Sim, Ui Manufacturer and Ui Variation to suit my needs. Changing the sim to the correct one is of critical importance! Without that your aircraft will not show up in the fs menu!

*Check to see if it is now in your flight simulator's aircraft menu*

Ok so now that thats done, we can move onto the rest of the config. Moving on to the weight and balance, it's simple copy the weight and balance in the Dreamwings aircraft.cfg and replace the Wilco's weight and balance.

[WEIGHT_AND_BALANCE]
max_gross_weight=82012.000
empty_weight=46165.000

reference_datum_position     =  0.0000, 0.0000, 0.0000       // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position=0.000, 0.000, 0.000

max_number_of_stations=8

//Weight-Fore/AFT-Right/Left-Up/Down

//Cabin

station_load.0=2096.000000,20.000000,-3.000000,4.000000 //FWD Left
station_load.1=2096.000000,20.000000,3.000000,4.000000 //FWD Right
station_load.2=2096.000000,0.000000,-3.000000,4.000000 //Center Left
station_load.3=2096.000000,0.000000,3.000000,4.000000 //Center Right
station_load.4=2096.000000,-15.000000,-3.000000,4.000000 //Rear Left
station_load.5=2096.000000,-15.000000,3.000000,4.000000 //Rear Right

//Baggage Cmpt

station_load.6=1194.000000,20.000000,0.000000,-2.000000 //FWD
station_load.7=1194.000000,-15.000000,0.000000,-2.000000 //Rear

;Moments of Inertia
empty_weight_pitch_MOI=2172439.000
empty_weight_roll_MOI=2262183.000
empty_weight_yaw_MOI=2337024.000
empty_weight_coupled_MOI=1300.000
CG_forward_limit=0.000
CG_aft_limit=1.000

Now moving on to the Contact Points, done the exact same way as the W & B.


[contact_points]

//0  Class
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                   (0=None, 1=Left, 2=Right)
//6  Wheel Radius                (feet)
//7  Steer Angle                         (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio               (0=Undamped, 1=Critically Damped)
//11 Extension Time              (seconds)
//12 Retraction Time             (seconds)
//13 Sound Type


point.0= 1.000, 36.500, 0.000, -10.200, 1574.000, 0.000, 1.500, 56.000, 0.355, 2.500, 0.595, 5.000, 5.000, 0.000, 0.000, 0.000
point.1= 1.000, -4.000, -10.000, -10.300, 1574.000, 1.000, 1.500, 0.000, 0.355, 2.500, 0.595, 5.000, 5.000, 2.000, 0.000, 0.000
point.2= 1.000, -4.000, 10.000, -10.300, 1574.000, 2.000, 1.500, 0.000, 0.355, 2.500, 0.595, 5.000, 5.000, 3.000, 0.000, 0.000

static_pitch=0.000
static_cg_height=9.796
gear_system_type=1

Autopilot:

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=1800
autothrottle_available=1
autothrottle_arming_required=1
autothrottle_max_rpm=90
autothrottle_takeoff_ga=1
pitch_takeoff_ga=8;
max_pitch=10.000000
max_pitch_acceleration=1.000000
max_pitch_velocity_lo_alt=2.000000
max_pitch_velocity_hi_alt=1.500000
max_pitch_velocity_lo_alt_breakpoint=20000.000000
max_pitch_velocity_hi_alt_breakpoint=28000.000000
max_bank=25.000000
max_bank_acceleration=1.800000
max_bank_velocity=3.000000
max_throttle_rate=0.100000
nav_proportional_control=9.000000
nav_integrator_control=0.250000
nav_derivative_control=0.000000
nav_integrator_boundary=2.500000
nav_derivative_boundary=0.000000
gs_proportional_control=9.520000
gs_integrator_control=0.260000
gs_derivative_control=0.000000
gs_integrator_boundary=0.700000
gs_derivative_boundary=0.000000
yaw_damper_gain=1.0
use_no_default_pitch=1
default_pitch_mode=0

Exits:

[exits]
number_of_exits=2
exit_rate.0=0.4                               ;Percent per second
exit_rate.1=0.1                               ;Percent per second

Effects:

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1

Lights:

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0=4,  42.5,    0.00,   1.7, fx_vclighth ,
light.1=2, -48.50,   0.00,  2.80, fx_strobeh  ,
light.2=2,  10.35,   0.00, -6.15, fx_beaconb  ,
light.3=1,   21.65,   0.00,  5.9, fx_beaconh

Well, your done! That's all there is too it folks. It's pretty simple once you get the hang of it and I usually do the same with all merges. If you have any questions feel free to send me a PM and I'll get back to you ASAP.

One other thing, I'm not sure if this is a merge problem or a Wilco problem, I'm guessing Wilco, but the autopilot likes to act a little funny sometimes so just be careful :hrmm: Hand flying is much better anyways :P

Thank you ;)

Joey McCormick