PMDG J41 Released
#1
Posted 05 September 2009 - 08:36 PM
performance) are 19-seat turboprop airliners. The stretched Jetstream 41 development was announced in 1989, the first flight took place in 1991 and the aircraft entered service in 1992. The goal was to compete directly with 30-seat aircraft like the Embraer Brasilia, Dornier 328 and Saab 340.
The Jetstream 41's stretched fuselage is 16 ft (4.88 m) longer, consisting of an 8 foot (2.5 m) plug forward of the wing and a 7 ft 9 in (2.36 m) plug to the rear; the fuselage design was completely new and did not contain any parts of the old fuselage. The new design required an increased wing span, which also included reworked ailerons and flaps. The wing was mounted below the fuselage in order for it not to carry through the cabin aisle, which also led to larger wing root fairings which increased baggage capacity.
An accurate, detailed simulation of the Jetstream 41 has been sorely missing from desktop flight simulation... Until Now!
http://www.precision...fsx/js4100.html
FSX only.
#2
Posted 07 September 2009 - 04:08 PM
Sam Millar, on Sep 5 2009, 08:36 PM, said:
performance) are 19-seat turboprop airliners. The stretched Jetstream 41 development was announced in 1989, the first flight took place in 1991 and the aircraft entered service in 1992. The goal was to compete directly with 30-seat aircraft like the Embraer Brasilia, Dornier 328 and Saab 340.
The Jetstream 41's stretched fuselage is 16 ft (4.88 m) longer, consisting of an 8 foot (2.5 m) plug forward of the wing and a 7 ft 9 in (2.36 m) plug to the rear; the fuselage design was completely new and did not contain any parts of the old fuselage. The new design required an increased wing span, which also included reworked ailerons and flaps. The wing was mounted below the fuselage in order for it not to carry through the cabin aisle, which also led to larger wing root fairings which increased baggage capacity.
An accurate, detailed simulation of the Jetstream 41 has been sorely missing from desktop flight simulation... Until Now!
http://www.precision...fsx/js4100.html
FSX only.
Looks really well detailed. I was hoping they'd come up with a Q400 though, but then they did say it'd be basic compared to their usual products.
I'm sure this topic will soon be spammed with people moaning about how it doesn't support FS9 though.
#3
Posted 07 September 2009 - 08:13 PM
#5
#6
#7
Posted 12 September 2009 - 08:22 PM
03SVTCobra, on Sep 10 2009, 12:35 AM, said:
As far as I know, NO computer can run FSX with sliders up to maximum in about 1680X1050 resolution in a dense area such as New York. I have a mid-range computer, it doesn't run FSX so well when in aircraft like the Level D 767, but it's great for general avation though. Shall we leave it at that people?
#8
Posted 13 September 2009 - 08:10 PM
but anyway big boy seems to have an attitude problem, but hey he says he left. But hasnt? dunno
#9
Posted 14 September 2009 - 06:52 AM
Brandon., on Sep 13 2009, 08:10 PM, said:
but anyway big boy seems to have an attitude problem, but hey he says he left. But hasnt? dunno
meh it's hard to tell on the internet sometimes, sorry
#10
Posted 14 September 2009 - 06:56 AM
suddste, on Sep 13 2009, 02:22 AM, said:
03SVTCobra, on Sep 10 2009, 12:35 AM, said:
As far as I know, NO computer can run FSX with sliders up to maximum in about 1680X1050 resolution in a dense area such as New York. I have a mid-range computer, it doesn't run FSX so well when in aircraft like the Level D 767, but it's great for general avation though. Shall we leave it at that people?
I'm able to use Aerosoft's New Orleans (Cities X), with 1920x1200, with all settings on max with the Level-D 767 and still get 25-30 FPS; which in very fluid in FSX.
EDIT: I was very skeptical about moving to FSX, truth be told, it runs better than FS9 does on my system. It doesn't suffer from stuttering when loading large amounts of scenery (such as FSDT's scenery), whereas FS9 does.
Edited by Noble., 14 September 2009 - 07:00 AM.
#11
Posted 14 September 2009 - 07:23 AM
Noble., on Sep 14 2009, 06:56 AM, said:
suddste, on Sep 13 2009, 02:22 AM, said:
03SVTCobra, on Sep 10 2009, 12:35 AM, said:
As far as I know, NO computer can run FSX with sliders up to maximum in about 1680X1050 resolution in a dense area such as New York. I have a mid-range computer, it doesn't run FSX so well when in aircraft like the Level D 767, but it's great for general avation though. Shall we leave it at that people?
I'm able to use Aerosoft's New Orleans (Cities X), with 1920x1200, with all settings on max with the Level-D 767 and still get 25-30 FPS; which in very fluid in FSX.
EDIT: I was very skeptical about moving to FSX, truth be told, it runs better than FS9 does on my system. It doesn't suffer from stuttering when loading large amounts of scenery (such as FSDT's scenery), whereas FS9 does.
Thats why I said as far as I know. What is your computers specs.
#12
Posted 14 September 2009 - 08:15 AM
PMDG knows about the VC gauge FPS hit as they learned from the 744. That's why the MD11 runs much smoother and I can imagine the J41 runs smooth on frames as well.
Edited by Da Bat Man, 14 September 2009 - 08:17 AM.
#13
Posted 14 September 2009 - 08:40 AM
Da Bat Man, on Sep 14 2009, 08:15 AM, said:
PMDG knows about the VC gauge FPS hit as they learned from the 744. That's why the MD11 runs much smoother and I can imagine the J41 runs smooth on frames as well.
I would change the terrain mesh but I don't have a clue on how to do it. I remember there were files that change the autogen textures but they have been removed now (AVSIM) Any ideas?
#14
Posted 14 September 2009 - 09:01 AM
suddste, on Sep 14 2009, 09:40 AM, said:
Da Bat Man, on Sep 14 2009, 08:15 AM, said:
PMDG knows about the VC gauge FPS hit as they learned from the 744. That's why the MD11 runs much smoother and I can imagine the J41 runs smooth on frames as well.
I would change the terrain mesh but I don't have a clue on how to do it. I remember there were files that change the autogen textures but they have been removed now (AVSIM) Any ideas?
You can actually change the terrain mesh from within the game itself. You don't really need to edit the configuration file. Just go to settings--->customize--->scenery.
#15
Posted 14 September 2009 - 11:33 AM
Da Bat Man, on Sep 14 2009, 02:15 PM, said:
PMDG knows about the VC gauge FPS hit as they learned from the 744. That's why the MD11 runs much smoother and I can imagine the J41 runs smooth on frames as well.
It's very subjective depending on your hardware. The texture formats have very little impact on my system (Q9550, GTX 285), in fact, I noticed merely a 1-2 FPS difference when using 4096x4096 32bit clouds, as opposed to 256x256 DXT5 clouds in FSX (with overcast). The biggest features in FSX that uses up CPU cycles is autogen, water, and cars; which is what affects my performance the most.
The ridiculously bad performance in the PMDG 747X isn't as much from the VC gauges, as it is from the unbelievable polygon count present in the PMDG 747X; that's what they're currently working on updating. It's the main reason the MD-11 is much better in terms of performance, the polygon count is significantly less.
Edited by Noble., 14 September 2009 - 11:34 AM.
#16
Posted 14 September 2009 - 07:37 PM
Noble., on Sep 14 2009, 12:33 PM, said:
Da Bat Man, on Sep 14 2009, 02:15 PM, said:
PMDG knows about the VC gauge FPS hit as they learned from the 744. That's why the MD11 runs much smoother and I can imagine the J41 runs smooth on frames as well.
It's very subjective depending on your hardware. The texture formats have very little impact on my system (Q9550, GTX 285), in fact, I noticed merely a 1-2 FPS difference when using 4096x4096 32bit clouds, as opposed to 256x256 DXT5 clouds in FSX (with overcast). The biggest features in FSX that uses up CPU cycles is autogen, water, and cars; which is what affects my performance the most.
The ridiculously bad performance in the PMDG 747X isn't as much from the VC gauges, as it is from the unbelievable polygon count present in the PMDG 747X; that's what they're currently working on updating. It's the main reason the MD-11 is much better in terms of performance, the polygon count is significantly less.
Yup. But it's a combination of both, really.
Edited by Da Bat Man, 14 September 2009 - 07:37 PM.
#17
Posted 30 September 2009 - 07:35 PM