It's not all about cpu after all
#21 Guest_caaront_*
Posted 26 May 2010 - 01:46 PM
#23
Posted 26 May 2010 - 02:17 PM
Buziel-411_RED, on May 26 2010, 10:43 AM, said:
audiohavoc, on May 25 2010, 10:46 PM, said:
Can you link me to it, please? I tried finding information on it in the thread, but the information appears to be scattered throughout the 17 pages.
See post 400 at this LINK
To set this value, replace the [BUFFERPOOLS] section with this:
[BUFFERPOOLS]
RejectThreshold=524288 //512Kb = 524288, 256Kb = 262144, 124Kb = 126976, 96Kb = 98304
The RejectThreshold is a cutoff. Calls from the CPU that are above this amount bypass the bufferpool and are sent straight to the GPU. With no bufferpool or threshold, all calls are sent directly to the GPU, which is the cause of instability. Anything below the threshold amount is sent to the bufferpool.
You can still specify a bufferpool size, I use PoolSize=2097152 to set a 2MB pool. Also, start with 512Kb for the RejectThreshold, and increment in steps until you get graphic glitches or a crash, than raise it back up one level. I am at 256Kb right now, I am going to lower it ot 124Kb soon. Do not go below 96Kb, at that point it is better to just set the PoolSize to 0, but this is unstable for many people, unless you have an ATI 5870, which is nearly impossible to crash in FSX.
Edited by audiohavoc, 26 May 2010 - 02:19 PM.
#24
Posted 26 May 2010 - 02:25 PM
By the way, why are you selling your GTX 470?
#25
Posted 26 May 2010 - 02:30 PM
Buziel-411_RED, on May 26 2010, 12:25 PM, said:
By the way, why are you selling your GTX 470?
It was a holdover until I could get my GTX 480. I wanted the 480 because with my i7 920 @ 4.4Ghz, Mushkin memory, Kingston solid state drives, and Windows 7 64, I finally feel that I have no weak links in my system, and I am pretty much at the leading edge of performance for FSX. Yes I don't have an i7 980x (can't justify $1000 when my i7 920 is screaming fast already), and I didn't want to go through the cost and trouble of a true water cooling setup.
Edited by audiohavoc, 26 May 2010 - 02:33 PM.
#26 Guest_caaront_*
#27
Posted 26 May 2010 - 03:17 PM
Without 3.0
With 3.0
#28 Guest_caaront_*
Posted 26 May 2010 - 04:02 PM
Is that on a quad core?
And I am really thankful for the tweak info as I plan to utilize the ones that work on quad cores.
Amazing!
I bet you were as happy as a kitten in a fish tank when you saw the difference.
#29
Posted 26 May 2010 - 04:31 PM
I made a mistake in my post above, I should have put 128Kb = 131072
#30
Posted 26 May 2010 - 04:45 PM
caaront, on May 26 2010, 04:02 PM, said:
Is that on a quad core?
And I am really thankful for the tweak info as I plan to utilize the ones that work on quad cores.
Amazing!
I bet you were as happy as a kitten in a fish tank when you saw the difference.
Quad core i5 750 at 4.0GHz and GTX 275.
The shader mod can be found as sm3_current_274662.zip on AVSIM.
Edited by Buziel-411_RED, 26 May 2010 - 04:46 PM.
#31
Posted 26 May 2010 - 07:57 PM
Also what else does the mod enhance, and does it kill Frames?
#32
Posted 26 May 2010 - 07:59 PM
All information on the mod can be found here: http://forums1.avsim...howtopic=283701
Just to note, I used the performance version of the mod. It is discussed on the last page.
Edited by Buziel-411_RED, 26 May 2010 - 08:01 PM.
#34
Posted 26 May 2010 - 08:33 PM
#35
Posted 26 May 2010 - 08:37 PM
#36
Posted 26 May 2010 - 10:49 PM
MIN_DETAIL_TEXTURE_LEVEL=21
MAX_DETAIL_TEXTURE_LEVEL=21
These will eliminate or reduce the shimmer, while also helping to sharpen ground textures.
#37
Posted 27 May 2010 - 06:06 AM
#40
Posted 27 May 2010 - 01:51 PM
audiohavoc, on May 26 2010, 10:49 PM, said:
MIN_DETAIL_TEXTURE_LEVEL=21
MAX_DETAIL_TEXTURE_LEVEL=21
These will eliminate or reduce the shimmer, while also helping to sharpen ground textures.
Is there any performance impact when using those tweaks?