Is anyone else getting impatient?
#21
Posted 24 July 2010 - 10:37 PM
#22 Guest_caaront_*
Posted 26 July 2010 - 12:04 AM
I could not stand it's interface or whatever you call it.
#23
Posted 26 July 2010 - 06:55 AM
#24
Posted 26 July 2010 - 07:04 AM
#25
Posted 26 July 2010 - 04:21 PM
#26
Posted 26 July 2010 - 06:53 PM
#27
Posted 27 July 2010 - 12:46 AM
#28
Posted 27 July 2010 - 01:45 AM
And ^^ its a engine..
TVjCetERjN8
#30
Posted 27 July 2010 - 10:50 AM
#31
Posted 27 July 2010 - 01:40 PM
pyruvate, on Jul 26 2010, 07:04 AM, said:
Ya know, it is a shame things cost money these days isn't it?
#32
Posted 27 July 2010 - 02:55 PM
flyhalf, on Jul 24 2010, 07:04 PM, said:
You see, when Microsoft released Flight Simulator X back in 2006, their marketing gimmick was that you could play this game 'straight out of the box'. Nobody buys a game in order to finally play it properly four years later! And having said that, we STILL aren't managing to run FSX properly, so I guess Microsoft intended us to play this game in 2012 then.
Do you know who gave us that reason? We did. We created it and I was one of them. It was a way to please ourselves about FSX. 'It's not the game's fault, it's the system's fault.' But everyone by now knows this is completely and utterly false, otherwise the game would be working wonders by now, even on medium-end rigs.
The fact is, Microsoft released a flawed game and left us empty handed. Unlike sports titles, though, we may never get the chance to see improvement. That's because with sports titles, which come out annually, there's always that false glimmer of hope that perhaps the new game is better than the old one. But with this, it's Michael Jackson-style. 'This is it!' It's the last of the line, and we got our last game that happens to be flawed big time.
nick-wilkinson, on Jul 24 2010, 07:44 PM, said:
#33
Posted 27 July 2010 - 03:29 PM
Mohammad, on Jul 27 2010, 03:55 PM, said:
flyhalf, on Jul 24 2010, 07:04 PM, said:
You see, when Microsoft released Flight Simulator X back in 2006, their marketing gimmick was that you could play this game 'straight out of the box'. Nobody buys a game in order to finally play it properly four years later! And having said that, we STILL aren't managing to run FSX properly, so I guess Microsoft intended us to play this game in 2012 then.
Do you know who gave us that reason? We did. We created it and I was one of them. It was a way to please ourselves about FSX. 'It's not the game's fault, it's the system's fault.' But everyone by now knows this is completely and utterly false, otherwise the game would be working wonders by now, even on medium-end rigs.
The fact is, Microsoft released a flawed game and left us empty handed. Unlike sports titles, though, we may never get the chance to see improvement. That's because with sports titles, which come out annually, there's always that false glimmer of hope that perhaps the new game is better than the old one. But with this, it's Michael Jackson-style. 'This is it!' It's the last of the line, and we got our last game that happens to be flawed big time.
Sure, the game was flawed or at the very least, the idea that you could play it straight out of the box when it was released. So Microsoft screwed up. So what? By now, we do have a sim that works fine thanks to the technology catching up. I'm not saying it is the "system's fault" but why whine about something that is now working.
Microsoft doesn't owe us anything. No one forced you to buy into this franchise of flight sims. and no one said to expect new ones released and no one said to expect anything good after FSX. The only thing consumers are guaranteed are the product...nothing more. They aren't guaranteed support, fixes, or anything other than the base product.
I really don't see why you have this sense of entitement that Microsoft owes you something for releasing a bad product. (Which at this point, isn't all that bad.) Like all Flight Sims out of the box, FSX isn't all that impressive. But with addons now, FSX can be amazing. The only difference is that FSX was ahead of its time and really shouldn't have been released in its state. But it was, and now we have a fairly good product.
Edited by LA_BOS, 27 July 2010 - 03:31 PM.
#34
Posted 27 July 2010 - 03:42 PM
#35 Guest_caaront_*
Posted 27 July 2010 - 08:12 PM
Look at all the high FPS in many many reviews of GPU's in Crysis, and all the other late games, 60-150+ FPS in many games and the occasional review you see where they have FSX they have a paltry 30 FPS in FSX.
Look at Muls review of the GTX 460, it was excellent, high FR's in all the games except for FSX.
FSX is a broken badly coded game, it is crap.
I am not the only one to sink money and time in a great build only to be disappointed.
Another member here had his PC at 4.3 or 4.4 recently (a new build) ordered a GTX 480 and you could hear the disappointment in his posts.
I wonder why folks double up on GPU's for other games, and OC to the max, and spend all the money they do, the other games do not need all that to run smoothly, well, at least the extra money spent is not in vain like it is with FSX.
You could sink $10,000 in a PC not see a great improvement in FSX than a guy who has $2500 or even $1500 in their PC.
I said all that to say this:
I hope the next simulator gets a lot better performance.
Edited by caaront, 27 July 2010 - 08:16 PM.
#36
Posted 27 July 2010 - 08:14 PM
LA_BOS, on Jul 27 2010, 03:29 PM, said:
Last year I invested heavily on a system with the primary purpose of running a flight sim. I now end up looking at Google Earth and panning around the globe like some CIA guy looking for Bin Laden's footsteps.
If you look at caaront's topic in the FSX sub-section, you'll know my frustrations too. Like him, I spent so much of my hard-earned money on a rig that still choked the game up like some old dog ready to pass away.
There's just something fundamentally flawed in FSX. And the problem is, you know it's not gonna get better cause the people who developed this series ditched us.
#37
Posted 27 July 2010 - 09:20 PM
Mohammad, on Jul 27 2010, 09:14 PM, said:
I know you didn't mean it this way, but a minor point if I may, just to clear up any confusion in our readers. The people who developed our beloved FS and spent decades doing so would gladly be on the job now if given the opportunity. The suits at MS pulled the plug, not the people who developed it.
#38
Posted 27 July 2010 - 09:27 PM
Brad, on Jul 27 2010, 10:20 PM, said:
Mohammad, on Jul 27 2010, 09:14 PM, said:
I know you didn't mean it this way, but a minor point if I may, just to clear up any confusion in our readers. The people who developed our beloved FS and spent decades doing so would gladly be on the job now if given the opportunity. The suits at MS pulled the plug, not the people who developed it.
#39
Posted 27 July 2010 - 09:31 PM
Mohammad, on Jul 27 2010, 03:55 PM, said:
Actually FSX runs quite flawlessly if you run nothing but what came with the game. You get problems when you start putting in 3rd party applications that the platform wasn't designed to handle.
Edited by THBatMan8, 27 July 2010 - 09:32 PM.
#40
Posted 27 July 2010 - 09:52 PM
Sure you could go out and spend 3, 4000 dollars on a rig to run a max settings FSX setup with decent frames... that's right not great frames. Is it worth it? To me not a chance, FSX isn't that important to me... I'd much rather spend that money elsewhere.
I'll only use FSX from a developers stand point, beyond that I'm always in FS9.
We don't need another sim, just because Microsoft stopped making the series doesn't mean the community will die off. If you don't like MSFS, there's always X-Plane, which in my eyes is up and coming and only a few years away from seriously giving the MSFS series a run for their money.
All in all I see the current popular sims, FS9, FSX and X-Plane will keep this community going for a very long time.
Edited by Honda-Eater, 27 July 2010 - 09:54 PM.