Haze/Visibility At High Altitudes
#1
Posted 14 May 2011 - 04:59 PM
Here's an example of a real life pic compared to FSX:
http://www.flickr.co...ado/5510924494/
Look at the height of the haze. It shouldn't be like this when you gain altitude. The higher up you go, the smaller the haze in the horizon should be. At cruising altitude, normally it's always nice, blue and crystal clear skies. It makes for a nice visual contrast especially if the visibility below is very poor that day, meaning when you're in cruising altitude you'll see a staggering quality in vision between 33,000 ft and below.
#2
Posted 14 May 2011 - 07:07 PM
Edited by 162db, 14 May 2011 - 07:08 PM.
#3
Posted 15 May 2011 - 01:04 AM
#4
Posted 18 May 2011 - 08:33 PM
#5
Posted 25 May 2011 - 04:08 PM
#8
Posted 27 May 2011 - 08:58 AM
#9
Posted 27 May 2011 - 09:22 AM
Jonay, on May 27 2011, 08:58 AM, said:
But those shadows only affects the terrain, not the objects on the terrain (scenery, autogen, or your aircraft). Those objects are still illuminated but the sun.
In Flight however, those objects will be "shadowed"
#10
Posted 29 May 2011 - 04:46 AM
-Dexter, on May 27 2011, 04:37 AM, said:
A small cloud pile in front of the sun in real life gives this effect and can shade an entire city block. If the issue is several dozen square miles, then it might be a major issue in graphical rendering.
#11
Posted 30 May 2011 - 02:31 PM
SwitchFX, on May 29 2011, 05:46 AM, said:
A small cloud pile in front of the sun in real life gives this effect and can shade an entire city block. If the issue is several dozen square miles, then it might be a major issue in graphical rendering.
#12
Posted 30 May 2011 - 03:31 PM
#14
Posted 31 May 2011 - 06:23 AM
#15
Posted 31 May 2011 - 06:35 AM
They never provided any additionnal info or news after showing the initial screenshots :/
#16
Posted 10 July 2011 - 03:16 PM