Daube, on Dec 4 2011, 10:12 PM, said:
After taking a look at those screenshots, I have to say that the default world that is visible looks quite good.
I think I'll need some time to get used to the water and the way the cities are built/displayed, but that should be a problem.
And just when you get used to it, it might change and improve. All those areas are far from finished, and will improve as the rest of the sim will improve ... So, don't worry, this is jsut the beginning
Daube, on Dec 4 2011, 10:12 PM, said:
What I really dislike though:
- it seems all the areas are using the same textures
- I don't like the tree autogen system in XPlane. I understand it's not bound to the ground textures, but the consequence is that we can see a lot of ground tiles showing forests but having no trees at all. For this particular point, I like the FS9/FSX technique better.
Well, not all areas are using the same textures AND even this will change/improve. The thing is, that at the basis, the Scenery itself doesn't directly reference textures, but only abstract terrain definitions. And we have used between 20-28 different climate types (so, for example a conifer forest might have 20 different climate representations). And all these terrain definitions with different climate are bound to the scenery. Now, what might be the case at the moment is, that we often re-use the same texture for different terrain definitions ... but are working on putting in more appropriate ones where necessary. But in the end, we can't do many thousands of different textures (even though, we already have quite some of them) ... and so there is always a good chance to see the same texture again somewhere else.
PS: it's not impossible to tweak those terrain definitions by 3rd parties ... yes, even you could change which textures are assigned to each of those terrain defs. So, as with almost everything in X-Plane ... its quite open for a lot of tweaking, improvements (by us, or others)
Edited by alpilotx, 04 December 2011 - 03:56 PM.