Okay .... a new test airport is in work. Here are the fps stats (on the ground view) so far:
1. New AFCAD2 file: single runway, parallel taxiway on both sides, parking ramps on both sides, five crossing taxiways, access roads and pads for NAVAID maintenance (2), asphalt surface and ramp access routes for crash response; using Airport Environment Upgrade 6 textures. Nothing else in the display
FPS = 30.6 to 35.7 depending on real-weather clouds present
2. Using FSSC to place 3rd party macros that I don't have the SCASM code for to use in XML placement: control tower, VOR, NDB, power station, ILS (high) transmitter for each runway.
FPS = 29.4 to 30.6 depending on real-weather clouds present
3. Using CreatSign to place runway/taxiway signs using XML compiled to .bgl file: directional, informational and runway-remaining markers (approx 58 different signs).
FPS = 27.9 to 30.6 depending on real-weather clouds present.
4. Next step is to place my customized macros using XML LibraryObjects file and an XML placement file compiled to .bgl file. I fully expect a further FPS drop
; but, if I've learned my lessons proper, even after all of the customized macros are placed, the lowest FPS should still be at or above 20.0 fps.
Of course, individual user framerates will be lower depending on how much AI traffic they would install for the airdrome.
More info after #4 has been accomplished .....