How to install a downloaded aircraft.
#1
Posted 26 March 2005 - 04:43 PM
A downloaded aircraft can be very easy to install. It might have a selfinstaller that installs it for you, and if so, it's very easy.
But most of the times, the freeware aircrafts don't come with selfinstallers. Instead, they are full of different folders, that you have to know where to place them, to get the plane fully functional.
1.
Go to the download section on this site and download a plane, WITHOUT a selfinstaller.
2.
All aircrafts are packaged in some sort of way, and the most common packaging type is .ZIP files. To open a .ZIP file, you will need either WinZip or WinRAR. I prefer WinRAR, because when you open the .ZIP file, you can see the folders from the beginning, which you cant in WinZip.
WinZip and WinRAR are both free programs, and they can be downloaded.WinZip
WinRAR
3.
Nearly all of the freeware aircrafts that you can download contains a Readme.txt file which explains how you should do to install the aircraft. Some people find it complicated, that's why I made this tutorial.
Open the .ZIP file with the program you have downloaded. If you use WinZip, you will have to extract all the included files to a temporary folder, to be able to see the folders. Make sure that the "Use folder names" box is checked.
If you use WinRAR, you won't have to do this, because you will see the folders in the program.
4.
When you have extracted all of the files in to a temporary folder, go and find it. It should be a folder with the name of the package. For example: "b737_200".
The folder should include several other folders, such as "Model", "Panel", "Sound", "Texture" and in some times "Gauges".
The "Model" folder should contain a .MDL file and a .CFG file.
The "Panel" folder should contain either some .BMP files and a .CFG file, or just a .CFG file.
The "Sound" folder should contain either some .WAV files and a .CFG file, or just a .CFG file.
The "Texture" folder should contain several .BMP files.
5.
Copy the folder that has ALL OF THESE other folders inside, to the FS9/Aircraft folder.
If there is a GAUGES folder, copy the contents of the folder to the FS9/GAUGES folder.
If there is a Effects folder, copy the contents of the folder to the FS9/Effects folder.
6.
If you want to see that all is correctly done, go to the FS9/Aircraft folder, and find the folder of your installed aircraft. If it includes model/panel/sound/texture folders, it's all done correct!
7.
Start FS, and have some real fun with your new A/C!
#2
Posted 26 March 2005 - 04:48 PM
You can download it from library.vatsim.net
Edited by Monarch481, 26 March 2005 - 04:49 PM.
#3
Posted 27 March 2005 - 12:32 PM
cheers.
Attached Files
#4
Posted 27 March 2005 - 02:29 PM
#5
Posted 27 March 2005 - 04:19 PM
Nice tutorial, but shouldn't it be in the tutorial section?
#6
Posted 27 March 2005 - 04:21 PM
DAL452, on Mar 27 2005, 10:19 PM, said:
Nice tutorial, but shouldn't it be in the tutorial section?
#7
Posted 27 March 2005 - 06:24 PM
#8
Posted 27 March 2005 - 06:28 PM
#9
Posted 28 March 2005 - 04:37 AM
#10
Posted 28 March 2005 - 04:40 AM
Quote
#11
Posted 28 March 2005 - 06:53 AM
#12
Posted 28 March 2005 - 08:16 AM
#13
Posted 28 March 2005 - 10:59 AM
#14
Posted 28 March 2005 - 04:00 PM
Monarch481, on Mar 29 2005, 01:59 AM, said:
I would suggest no one downloads off that piracy ridden website.
#15
Posted 29 March 2005 - 01:20 AM
ranainside.com is the website of the builder of the software and they provide direct links
back to topic...
as a fairly newbee with FS (yes,I still make loopings right after take-off and crash somewhere on the runway...lol) the thing I found the most confusing is... all the different models... and keeping it organised. Posky alone has 12 diff models for the A300-200 and getting the texture linked to the correct model can be a pain if the info with the texture has not much to say.
So, how do other people keep the planes organisedso they know what is what??
#16
Posted 05 September 2007 - 01:56 PM
#17
Posted 27 March 2008 - 07:54 PM
#19
Posted 07 July 2009 - 02:06 PM