Edited by MitchellDesigns, 27 August 2005 - 11:18 PM.
Just a simple P-38
#1
Posted 27 August 2005 - 11:16 PM
#2
Posted 28 August 2005 - 01:29 AM
#3
Posted 28 August 2005 - 01:53 AM
#4
Posted 28 August 2005 - 01:55 AM
#5
Posted 28 August 2005 - 09:30 AM
Edited by MitchellDesigns, 28 August 2005 - 09:38 AM.
#6
Posted 28 August 2005 - 11:40 AM
This site gives you a basic idea on how key-frame animations work. There are a ton of stes out there tat can help.
http://www.freefligh.../tutorials.html
This site provide tutorials on many parts of Gmax modeling. It even have a forum that focuses mainly on addon development.
#7
Posted 28 August 2005 - 03:09 PM
Edited by MitchellDesigns, 28 August 2005 - 03:13 PM.
#8
Posted 29 August 2005 - 01:35 PM
Edited by TechnicolorYawn, 29 August 2005 - 01:36 PM.
#9
Posted 29 August 2005 - 01:39 PM
#10
Posted 29 August 2005 - 02:36 PM
@ onthescopes: That wasnt realy nessesary and what exactly does it have to do with my topic? I would like the post removed from the topic if at all possible.
Back @ Katahu: I tryed the tut on the keyframing the landing gear, works in Gmax but not in FS. I'll retry and see if I made a mistake but I followed it word for word.
Have a nice day.
Edited by MitchellDesigns, 29 August 2005 - 02:48 PM.
#11
Posted 29 August 2005 - 03:39 PM
BTW:Wonder where I should Look for informtion. uuummmmmmm..... Why not the USAF Museum website, Duh http://www.wpafb.af....esearch/p38.htm Hmmm.. ever wawnted to know anything about a p-38? Lol quite abit of information there
Edit: More information can be found here. http://www.warbirdsr...org/URG/p38.htm
Edited by MitchellDesigns, 29 August 2005 - 03:53 PM.
#12
Posted 29 August 2005 - 03:46 PM
Good Luck
#13
Posted 29 August 2005 - 04:41 PM
#14
Posted 29 August 2005 - 04:52 PM
MitchellDesigns, on Aug 29 2005, 02:36 PM, said:
It will be really interesting to see how this develops.
#15
Posted 29 August 2005 - 06:05 PM
#16
Posted 30 August 2005 - 01:13 AM
You don't have to animate the objects labeled: c_tire_still, c_tire_blurred, l_tire_still, l_tire_blurred, r_tire_still, r_tire_blurred. These name tags automatically tells FS that these are rotating tires. These tags are STOCK animations that are hard coded and preset into FS so that FS can understand. However, you do need to adjust or rotate the pivot points to achieve the correct direction of rotation.
The animation keys for the c_gear, l_gear, r_gear do need the kayframes.
If you need to use the same name tag more than once, append the suffix _XX [xx being a number] to the end of the tag. Example:
c_gear
c_gear_01
c_gear_02
l_gear
l_gear_01
l_gear_02
r_gear
r_gear_01
r_gear_02
The same is true for all other animations [with or without kayframes]. You must remember to always place the underscore [ _ ] before the number. Examples:
FS can read c_gear_01 because it can see the number and words separately.
FS cannot read c_gear01 because the underscore is missing and FS reads it all as one word.
Always remember that any key-frame-animated objects must have their scales reset prior to exporting.
#17
Posted 30 August 2005 - 02:10 PM
You know its amazing how much you learn about an aircraft when you design one for FS. When I started out I could barly tell you anyhting about it. Now I could tell you just about anyhting you might weant to know, and if I cant I know where to find the infomation.
Update on the P-38J:
#18
Posted 30 August 2005 - 04:40 PM
Advice: Go easy on yourself. Take some breaks from time to time so that Gmax won't make you look for anti-psycotic medications and hockey-puck-sized tablets of aspirin.
Me, I usually do some small, insignificant projects light warping a ball or twisting a square or making a sword and animating it. These small projects can help spring up some ideas that can help in the long run. You should try it. Who knows, maybe it'll help you find a way around the problems. There's more than one way to skin a cat.
#19
Posted 30 August 2005 - 05:28 PM
#20
Posted 31 August 2005 - 02:13 PM