Project EGLC V2 Offical Preview
#1
Posted 01 January 2006 - 02:03 AM
As head of SDI-BSMP scenery developement, i am proud to announce Project EGLC V2 (London City Airport). Further discussion and details can be found at the official preview HERE.
Come visit our forum and see what is coming sometime 2006!
ciao!
#2
Posted 01 January 2006 - 02:37 AM
shagster22, on Jan 1 2006, 02:03 AM, said:
As head of SDI-BSMP scenery developement, i am proud to announce Project EGLC V2 (London City Airport). Further discussion and details can be found at the official preview HERE.
Come visit our forum and see what is coming sometime 2006!
ciao!
#3
Posted 02 January 2006 - 07:40 AM
It looks I can cross EGLC off the list of sceneries I was going to do....
#4
Posted 02 January 2006 - 08:48 AM
#5
Posted 02 January 2006 - 11:12 AM
#6
Posted 09 January 2006 - 11:06 PM
i just saw your website (nice madeira BTW ), and you mentioned you were planning to elevate the ground a few meters above water level with a platform. I've tried to do that and the result is is that the user aircraft is on the platform, but the AI aircrafts do not, and seem to be on the original height (1-2 meters under the ground textures). Ive tried to work with mesh, but that increases in fairly large LOD steps, not sharp enough for the LCY edge. Any suggestions? how did you do madeira for the AI? help is appreciated, i mean, a platform would certainly give an edge (no pun intended )!
ciao!
#7
Posted 10 January 2006 - 03:15 AM
This will keep the players aircraft and the AI at the right level, but you may find that the AI shadows are still at the original ground level which looks odd. To get round this you will need to raise the ground level. Rather than messing about with meshes, because all you need are raised rectangle shapes, the best way is with flatten areas as these can be made in nice geometric shapes and you are able to specify a very accurate height for them. If you find the raised areas are 'leaking' out into the water, you can use more flattens at sea level to tidy the edges up a little. For this technique EGLC will also be a lot easier than Madeira as the runway run pretty much exactly east-west (LPMA's is diagonal, so you get jagged edges when you raise the ground under the runway with flattens)
I use FSSC for my flattens - http://www.fssc.avsim.net/
One other thing to note is that unless there is a flatten area there, and nodes places in AFCAD will raise the ground up to their height, so you may find that raising the ground level and runway level with AFCAD alone solves the problem.
Then all that remains is to tidy up the sloped edges into vertical ones with GMax objects. I see you have used a custom ground texture on yours which will be tricky lining up with any texture the Gmax stuff uses. You can create a nice 'blend' effect of the Gmax object's texture into the ground texture by using a gradient in the alpha channel to tidy up any joins.
Hope this helps
#8
Posted 10 January 2006 - 09:32 PM
yeah ill look into that. I tried to raise the airport height in afcad before, but i got interesting results, even when i raised it to a rediculous height, AI still does something interesting: when you load FS and are at LCY, AI which is parked at the gate is not on the platform (ie. sunken), but AI which has come in (landed) is on the platform! Even with the AFCAD height at hundreds of meters in the air! So this is a dillemma for me. There is a way to use AFCAD for your flattens, as well as Sbuilder, but neither have given good results, ill take a look into FSSC, hopefully that should work, and i only need a flatten at the apron and the rwy, so i can make 3D edges. I placed the ground textures in gmax, so i can line up pretty easily. Will try and see what i can fish out, would be super with some edges! Thanx!
Ciao!
#9
Posted 11 January 2006 - 03:17 AM
#10
Posted 11 January 2006 - 10:03 AM
I can see how you did that, i hope it works for EGLC, gonna be tight at the apron-water edge, but i should manage. I downloaded FSSC and took a look at it, does it accept FSUIPC? cause i need to place the flatten pretty precisely. Is it only square/rectangular, or can flattens be irregular polygons? Will take a better look this afternoon, when i have a little time. But again, i hope i can raise EGLC without affecting the water...
BTW: how did you place your effect? in gmax and then use the gmax coordinates to place with SCASM? or did you use the attachtool in gmax? how does this work for approach and taxiway lights? specially the long distance viewable ones....
Thanx in any case!
ciao!
Edited by shagster22, 11 January 2006 - 10:04 AM.
#11
Posted 11 January 2006 - 12:46 PM
http://library.avsim...util&DLID=41356
As for the lights, I use the Gmax attach tool, but they need a bit more work (they're not very long distance) - I'm not very experienced with effects yet. I've found the forums at http://www.scenerydesign.org invaluable.
#12
Posted 11 January 2006 - 10:45 PM
thanx! ciao!
#13
Posted 12 January 2006 - 12:28 AM
Interestingly, when my plane is either over the gate/taxiway/rwy, the plane will "sink" into the ground, like the AI, ignoring the flatten. I think the flatten only affects the placement of gmax objects. I have slewed around and ive seen that there is indeed an increas in height. Here's another screenshot of my setup in FSSC:
I tried to put another "flat area" around the higher one, so that the height would change faster, to no avail. Also, now in FS im not 1.82 meters higher, but around 2.3 meters...
Im lost about this, why won't AFCAD be normal...
any help is appreciated!
ciao!
Edited by shagster22, 12 January 2006 - 12:29 AM.
#14
Posted 12 January 2006 - 02:51 AM
If the worst comes to the worst, you could always lower the water by a few metres instead of raising the land.
Edited by TechnicolorYawn, 12 January 2006 - 02:51 AM.
#15
Posted 12 January 2006 - 08:57 AM
anyways, ill work more on it later today, if you have any ideas, ill try it all !
Ciao!
#16
Posted 12 January 2006 - 12:52 PM
http://www.simforums...?TID=14884&PN=1
http://www.simforums...?TID=14838&PN=1