Cayman Islands Project
#1
Posted 16 January 2006 - 07:15 PM
Step 1: Surroundings, FS2004 has created an aweful landscape for Grand Cayman, being bare with a few trees here and there, the actual Cayman being very built up with large office buildings and houses here and there, from the picture below, I need to;
I would like to replace the default land textures with ground textures like that of final approach in to Miami. Roads, tree, and buildings, I will then build on top of that.
*I don't need to change terrain, only texture.
Would apprciate the help for this.
Step 2
Plan: To create a landable surface for a helicopter. I have created an object in EOD, which I want to be able to land on, please look at the picture;
As you can see, I sink right through, I want to stop on the wooden part.
Help with this would be greatly appreciated.
Requirements: Good on frames
Freeware programs
Lots of help
Thanks guys, really would love some help here
#2
Posted 17 January 2006 - 01:25 AM
#3
Posted 17 January 2006 - 12:26 PM
#4
Posted 17 January 2006 - 12:36 PM
Jonathon Schutte, on Jan 17 2006, 12:26 PM, said:
#5
Posted 17 January 2006 - 04:39 PM
#6
Posted 17 January 2006 - 06:32 PM
Have you used Gmax at all?
#7
Posted 17 January 2006 - 06:38 PM
You can do this by getting some satellite photos (google earth, terraserver, etc) and using ground2k4 to draw lwm/vtp polys to correct the shorelines.
2 questions:
1) if this is your first scenery project ever, I would recommend trying to make some freeware first. If you really want to make a cayman islands payware, then maybe create some smaller sceneries of other areas so you can learn the processes and tools required- then go back and create your payware cayman islands once you have a good grasp on scenery design. Creating good quality scenery is not easy and it will take some practice.
1) Freeware programs. Is it legal to use freeware programs to create payware products? Do most freeware programs come with freeware-only clauses in their user agreements? I have always wondered this myself. I know of a few programs which you must liscence in order to legally make payware with- and obtaining data from sources such as google earth and/or terraserver to make payware... do you not need to first purchase the data from them? For example if you were making a photorealistic scenery using images from google earth and/or terraserver- you would furst have to pay for that data, otherwise your payware scenery would be in violation of their copyrights.
I suggest doing some more research on these things.
Ruahrc
#8
Posted 17 January 2006 - 06:43 PM
Thanks for the advise, Google Earth has crappy, blurry images of Grand Cayman so I can't use that.
#9
Posted 17 January 2006 - 06:59 PM
But still looking for advise on how to change the coast to include canals, and replacing the default landclass tree texture to suburbin..
#10
Posted 18 January 2006 - 04:36 PM
#11
Posted 18 January 2006 - 05:42 PM
#12
Posted 21 January 2006 - 12:29 PM
Help as soon as possible would be greatly appreciated.
#13
Posted 21 January 2006 - 06:19 PM
#14
Posted 21 January 2006 - 06:27 PM
Viktor., on Jan 21 2006, 06:19 PM, said:
Any help on my question anyone?
#15
Posted 24 January 2006 - 07:25 PM
Quick question for TCY or anyone else with experience, which program (freeware) will allow me to create I think the word is "Dynamic" or moving objecs in the game. For example, I would like a little car to drive around the airport perimeter.
Easy to use
Freeware
And a link please
Thanks alot!
#16
Posted 25 January 2006 - 02:42 AM
#17
Posted 25 January 2006 - 05:06 AM
You can do the canal and forests rework in EZ-Landclass easy as pie. Its a good bit of kit! It'll use the Textures that FS uses so it'll use whatever texture set the user has, be it default or payware!!!
#18
Posted 25 January 2006 - 01:27 PM
How are you placing the terminal? what format did you export it as? BGL, MDL, API? Each has a different method of placement.
As for the canal, can't help you there; I haven't gotten into LWM creation or modification -- yet -- only manipulating the default landclass with EZ-Landclass. You can use EZ-Landclass to do what you want to do with the trees; that's how I got rid of "suburbia" around Plattsburgh AFB and Loring AFB and put the trees and ground cover back the way it really is.
Checked the screenshots .... good job! (BTW: provided you don't get carried away with it, the development forums are okay for posting screens of projects in work. The regular screenshots forum would be where you would post "in-use" scenery shots -- i.e., released, installed and being used in an FS flight.)
Oh, one other note: you may want to check around for a flag/flagpole by Jeff Stanyer; it animates the flags based on whatever FS9 is using for ground wind conditions. It's an animated API and all you have to do is replace the flag BMP with whatever flag you want to be displayed; the animation is built into the API so the texture used doesn't matter. If you want to display three flags, put the API into the scenery three times with a different flag for each one. You'll have to make copies of the API and give each a unique name, then go inside the API file itself and change the name of the flag texture.
Edited by sarge, 25 January 2006 - 01:30 PM.
#19
Posted 28 January 2006 - 05:08 PM
#20
Posted 28 January 2006 - 06:15 PM
Jonathon Schutte, on Jan 28 2006, 06:08 PM, said: