Textures
#1
Posted 22 April 2006 - 11:15 AM
I open Groundmaker, and place a texture, when I select the texture it says it isn't compatible, so.. which format should I use?
#2
Posted 22 April 2006 - 11:22 AM
#3
Posted 22 April 2006 - 11:59 AM
You can also use Extended 32 bit 888-8 textures if more detail is needed in the alpha channel. These kinds can take 8 bit alpha channels (256 shades of grey) whereas the DXT3 can only take 4 bit (16 shades of grey).
#4
Posted 22 April 2006 - 02:12 PM
TechnicolorYawn, on Apr 22 2006, 12:59 PM, said:
#5
Posted 12 May 2006 - 08:35 AM
This is the texture.
This is what I save the texture as.
Here is the result of my actions.
Help would be nice This would hugely improve my sceneries, if I can get this working.
#6
Posted 12 May 2006 - 04:10 PM
#7
Posted 12 May 2006 - 04:18 PM
#8
Posted 12 May 2006 - 05:00 PM
OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG,OMG
YIPPEE!!!!!
Chris
#9
Posted 12 May 2006 - 05:52 PM
#10
Posted 12 May 2006 - 06:02 PM
Yes Chris, I'm back onto this scenery, and its comin along smashing
#11
Posted 12 May 2006 - 06:04 PM
But this is my local airport, i live in walking distance of it, and the buildings and taxiways are exactly the same as in real life... thats... how i knew.
Chris
thank you sooooo much Jon, you are my new hero! Sorry Mr.P... you got degraded by Mr.Shutte, shoot him if you like, lol.
also, is there any way that i can help? I can help with object placment afcad? anything?
Edited by cmfs2004, 12 May 2006 - 06:05 PM.
#12
Posted 12 May 2006 - 06:13 PM
Edited by Mr. Schutte, 12 May 2006 - 06:14 PM.
#13
Posted 12 May 2006 - 06:20 PM
TCY: here is a pic just for you...its even labeled and all!:
Im like freaking out right now cause im so excited!
Chris
#14
Posted 12 May 2006 - 06:38 PM