sucess in gmax!
#1
Posted 21 June 2006 - 02:34 PM
the largest landmark in Dillingham Alaska!
And a great Thanks to Technicolor Yawn for his help in teaching me!
#2
Posted 21 June 2006 - 02:36 PM
This is just the start - now begins the swearing, the drinking, the staying up till 5am...
#3
Posted 21 June 2006 - 02:37 PM
Well done on your success, im looking forward to more creations from you!
#4
Posted 21 June 2006 - 02:58 PM
TechnicolorYawn, on Jun 21 2006, 02:36 PM, said:
This is just the start - now begins the swearing, the drinking, the staying up till 5am...
my next project is to build the old MARKAIR building at the PADL airport.
im gonna try and use photoreal textures from digital camra shots i took of the building.
#5
Posted 21 June 2006 - 03:02 PM
mobisone, on Jun 21 2006, 02:58 PM, said:
TechnicolorYawn, on Jun 21 2006, 02:36 PM, said:
This is just the start - now begins the swearing, the drinking, the staying up till 5am...
my next project is to build the old MARKAIR building at the PADL airport.
im gonna try and use photoreal textures from digital camra shots i took of the building.
#6
Posted 21 June 2006 - 04:18 PM
TechnicolorYawn, on Jun 21 2006, 02:36 PM, said:
This is just the start - now begins the swearing, the drinking, the staying up till 5am...
If that doesn't describe it to a tee, I don't know what does.
I have to send this to my buddy!!!!
#7
Posted 22 June 2006 - 09:03 AM
TechnicolorYawn, on Jun 21 2006, 03:36 PM, said:
#8
Posted 22 June 2006 - 09:22 AM
sarge, on Jun 22 2006, 09:03 AM, said:
TechnicolorYawn, on Jun 21 2006, 03:36 PM, said:
#9
Posted 22 June 2006 - 10:48 AM
Skydvdan, on Jun 22 2006, 10:22 AM, said:
sarge, on Jun 22 2006, 09:03 AM, said:
TechnicolorYawn, on Jun 21 2006, 03:36 PM, said:
#10
Posted 22 June 2006 - 11:50 AM
sarge, on Jun 22 2006, 10:48 AM, said:
Skydvdan, on Jun 22 2006, 10:22 AM, said:
sarge, on Jun 22 2006, 09:03 AM, said:
TechnicolorYawn, on Jun 21 2006, 03:36 PM, said:
Edited by Skydvdan, 22 June 2006 - 11:50 AM.
#11
Posted 23 June 2006 - 02:11 PM
i passed the house tutorial for GMAX!
wow that was hard work! LOL
weird thing, i faced my plane the same was i normaly do to square it up with the airport,
and it came out 45* off!
Anyway now i know how to apply advanced textures!
and form model!
#12
Posted 23 June 2006 - 03:32 PM
mobisone, on Jun 23 2006, 03:11 PM, said:
i passed the house tutorial for GMAX!
Keep going, you're doing good ..... BUT when you're ready to start placing objects, you're going to need to export it as an MDL, put it in a LibObj file, and then call it from the LibObj file with XML or one of the scenery placement programs like EZ-Scenery or Rwy 12 or SBuilder. Otherwise, you will need a BGL for each copy of the object you place (1 copy, 1 BGL; 10 copies, 10 BGLs). Keep that in the back of your mind; it WILL come into play later.
For now, though, it seems you're working your way through the tutorial in fine shape. Congrats! You've got more patience than I do.
#13
Posted 24 June 2006 - 08:28 AM
#14
Posted 24 June 2006 - 08:44 AM
TechnicolorYawn, on Jun 24 2006, 09:28 AM, said:
My packages range from 3mB - 10mB, depending on what I've included in the package. If I were to have one BGL per placement, that size could easily range from 5mB - 15mB due to the number of objects I place in the scenery. Each BGL has to contain the entirety of the object, versus one LibObj BGL with all the objects, once, and a placement BGL with the different lat/lon/hdg entries.
Of course, if you're not going to distribute the design, it really doesn't matter.
Again, however; this isn't something he needs to worry about now, just keep in the back of his head for future reference. Pretty good job he's got going there Isn't it GREAT to see someone actually doing the tutorials instead of asking one of us to post the tutorial in reply to questions in these forums?
Edited by sarge, 24 June 2006 - 10:01 AM.
#15
Posted 26 June 2006 - 01:12 PM
sarge, on Jun 23 2006, 03:32 PM, said:
mobisone, on Jun 23 2006, 03:11 PM, said:
i passed the house tutorial for GMAX!
Keep going, you're doing good ..... BUT when you're ready to start placing objects, you're going to need to export it as an MDL, put it in a LibObj file, and then call it from the LibObj file with XML or one of the scenery placement programs like EZ-Scenery or Rwy 12 or SBuilder. Otherwise, you will need a BGL for each copy of the object you place (1 copy, 1 BGL; 10 copies, 10 BGLs). Keep that in the back of your mind; it WILL come into play later.
For now, though, it seems you're working your way through the tutorial in fine shape. Congrats! You've got more patience than I do.
1. After mainly exporting usig Gmax, there will be a handful of files created by Makemdl.
2. Edit the *.xml [with notepad] file created by Makemdl [this is where you input the Lat and lon coordinates and well as height and direction].
3. Use the bgl compiler [included with the BGL Compile SDK] through a simple command code using the MS-DOS prompt. This will allow the compiler to see where the files are so that it can put the pieces together like a jig saw puzzle. Thus resulting in a finished and read-to-use *.bgl file for FS9 to understand.
No need to go through the complex process of using one third-party software just so that have to export the file "again" to yet "another" third-party software just to input the coordinates.
My advice though:
When using the SDK manuals, ignore the step that tells you to copy the bglcomp.exe to another folder. Keep it where it is and use it from there. Trust me, it worked for me.
#16
Posted 26 June 2006 - 01:30 PM
Katahu, on Jun 26 2006, 02:12 PM, said:
2. Edit the *.xml [with notepad] file created by Makemdl [this is where you input the Lat and lon coordinates and well as height and direction].
With a Library Object file containing ALL of the mdls you create, you only need one BGL that contains all the data for all of the mdls you will use, and one BGL with all of the different locations where you want them to appear. Two BGLS -- one LibObj and one placement -- for two dozen, 100, or 500 mdl objects of any mix, variety, or quantity.
Haven't worked that much with the more intricate details of the makeMDL_SDK; so if I can place 30 copies of one object, 10 copies of another object, 6 copies of a third object, 1 copy each of 8 other objects, and 12 copies of yet another object in a single BGL using the _SDK, I'll give it a try.
Edited by sarge, 26 June 2006 - 02:09 PM.