New FSX Demo?
#41
Posted 01 October 2006 - 11:08 AM
#42
Posted 01 October 2006 - 11:33 AM
Mango, on Oct 1 2006, 10:50 AM, said:
With the same settings i get half frames now. Reducing autogen, traffic, mesh, ect. doesn't improve it much. What a bug...
I'm worried now !
#43
Posted 01 October 2006 - 12:33 PM
With reduced mesh, no light bloom, trilinear filtering and low traffic i can lock now at 25. Not same like before with the first demo...
#44
Posted 01 October 2006 - 12:38 PM
#45
Posted 01 October 2006 - 12:40 PM
Tamiami Pilot, on Oct 1 2006, 03:13 PM, said:
Any other details you may wish to share with us?
#46
Posted 01 October 2006 - 12:41 PM
Tamiami Pilot, on Oct 2 2006, 12:38 AM, said:
#47
Posted 01 October 2006 - 12:44 PM
batista_the_animal, on Oct 1 2006, 04:58 AM, said:
By then it'll have its bugs sorted out (hopefully), DX10 will come out, and the addon developers will be in full gear.
Can't wait!
#48
Posted 01 October 2006 - 12:47 PM
RPharazon, on Oct 2 2006, 12:44 AM, said:
batista_the_animal, on Oct 1 2006, 04:58 AM, said:
By then it'll have its bugs sorted out (hopefully), DX10 will come out, and the addon developers will be in full gear.
Can't wait!
#49
Posted 01 October 2006 - 12:48 PM
but worse fps for me also, drops probably by 10fps. and i made sure all the settings matched the beta ...
Not happy
#50
Posted 01 October 2006 - 12:49 PM
Edited by Speedbird_one, 01 October 2006 - 12:49 PM.
#51
Posted 01 October 2006 - 12:53 PM
#52
Posted 01 October 2006 - 12:55 PM
Grale, on Oct 2 2006, 12:48 AM, said:
but worse fps for me also, drops probably by 10fps. and i made sure all the settings matched the beta ...
Not happy
I visited some other forums. Same same...
#53
Posted 01 October 2006 - 01:15 PM
Princess INTL sat at start of runway in a Robinson Beta
Time and Season set to today, daytime
Clear skies
Anistropic= 22fps steady
Trilinear= 22/18/15 fps jumped around between those numbers for me!!
Fair weather= 21.2 steady
oops forgot trilinear for fair weather, will test again if you need it.
this is way down on the beta v3 performance for me, is it the same for you??
#54
Posted 01 October 2006 - 01:18 PM
Quote
Can FS9 do any of the following [default wise and without the use of addons]?
1. Bump mapping
2. Light Blooms
3. Water that reflects both terrain and current weather
4. Skin and bones using inverse kenetics and can be affected by the wind
5. Drivable bridges with car AI driving over them
6. Improved water physics
7. Landable carriers that move
8. Mission Editor
9. Runways and tarmacs that reflect when wet
10. Head movement as you turn, accelerate and decelerate
11. Space flight
12. Round globe that finally allows us to reach the poles
13. Reflective buildings
14. Naturally moving water [not like the ugly pulsing water effects in FS9]
15. No more X-shaped trees when seeing the trees from above
Obviously, you would say no to all of the above. So therefore FS9 is not superior to FSX just because FSX has slight bigger trees.
Even with addons, FS9 will only be able to support only one of the items in the list above: which is drivable bridges. That's it.
Edited by Katahu, 01 October 2006 - 01:22 PM.
#55
Posted 01 October 2006 - 02:13 PM
Katahu, on Oct 1 2006, 01:18 PM, said:
2. Light Blooms
3. Water that reflects both terrain and current weather
4. Skin and bones using inverse kenetics and can be affected by the wind
5. Drivable bridges with car AI driving over them
6. Improved water physics
7. Landable carriers that move
8. Mission Editor
9. Runways and tarmacs that reflect when wet
10. Head movement as you turn, accelerate and decelerate
11. Space flight
12. Round globe that finally allows us to reach the poles
13. Reflective buildings
14. Naturally moving water [not like the ugly pulsing water effects in FS9]
15. No more X-shaped trees when seeing the trees from above
#56
Posted 01 October 2006 - 02:21 PM
Katahu, on Oct 1 2006, 01:18 PM, said:
2. Light Blooms
3. Water that reflects both terrain and current weather
4. Skin and bones using inverse kenetics and can be affected by the wind
5. Drivable bridges with car AI driving over them
6. Improved water physics
7. Landable carriers that move
8. Mission Editor
9. Runways and tarmacs that reflect when wet
10. Head movement as you turn, accelerate and decelerate
11. Space flight
12. Round globe that finally allows us to reach the poles
13. Reflective buildings
14. Naturally moving water [not like the ugly pulsing water effects in FS9]
15. No more X-shaped trees when seeing the trees from above
Obviously, you would say no to all of the above. So therefore FS9 is not superior to FSX just because FSX has slight bigger trees.
Even with addons, FS9 will only be able to support only one of the items in the list above: which is drivable bridges. That's it.
Obviously, not. FSX is a game with corny missions and crap textures. So therfore FS9 is superior to FSX in a pilots eyes. The end.
For the record I would have liked to see this in FSX.
1-Improved physics
2-Ground Effect
3-Inop Gauges
4-Left Turning Tendencies
etc...
#57
Posted 01 October 2006 - 02:25 PM
Tamiami Pilot, on Oct 1 2006, 02:21 PM, said:
Katahu, on Oct 1 2006, 01:18 PM, said:
2. Light Blooms
3. Water that reflects both terrain and current weather
4. Skin and bones using inverse kenetics and can be affected by the wind
5. Drivable bridges with car AI driving over them
6. Improved water physics
7. Landable carriers that move
8. Mission Editor
9. Runways and tarmacs that reflect when wet
10. Head movement as you turn, accelerate and decelerate
11. Space flight
12. Round globe that finally allows us to reach the poles
13. Reflective buildings
14. Naturally moving water [not like the ugly pulsing water effects in FS9]
15. No more X-shaped trees when seeing the trees from above
Obviously, you would say no to all of the above. So therefore FS9 is not superior to FSX just because FSX has slight bigger trees.
Even with addons, FS9 will only be able to support only one of the items in the list above: which is drivable bridges. That's it.
Obviously, not. FSX is a game with corny missions and crap textures. So therfore FS9 is superior to FSX in a pilots eyes. The end.
For the record I would have liked to see this in FSX.
1-Improved physics
2-Ground Effect
3-Inop Gauges
4-Left Turning Tendencies
etc...
FS9 was a shell at the beginning, desgined to be improved upon, and FSX is that also. you sooo narrow minded its laughable.
#58
Posted 01 October 2006 - 02:56 PM
#59
Posted 01 October 2006 - 03:35 PM
FSX's default textures are far superior to the default textures in FS9. How much more can you ask? Are you looking for photorealistic satellite shots of the whole world? Of course, those who are flying the big heavies care more about scenery right next to big airports and how the clouds look from above. I for one however like at least the attempt at detail that they are making in FSX.
Who says physics aren't improved? And would you really be able to tell? I think they've got a pretty darn good physics model as is. How do you know there is no ground effect? Or can you just not feel it in the same way you do in a real plane? Hasn't FS had inop gauges since at least version 4.0?
Oh but back on topic, I probably won't bother to dl the new demo because I figure the real thing will be here in a couple of weeks...
#60
Posted 01 October 2006 - 05:50 PM
The textures are NEVER blurry11!!!!
If FSX is going to be like this i am very very pleased.