Autogen scenery
#1
Posted 09 December 2006 - 04:30 AM
How do i remove trees and houses from the area my airport will be in. I have trees and houses on the runways etc. I do not want to remove it from everywhere, just my airport.
thanks
#2
Posted 09 December 2006 - 06:26 AM
Heathrow Tower, on Dec 9 2006, 05:30 AM, said:
How do i remove trees and houses from the area my airport will be in. I have trees and houses on the runways etc. I do not want to remove it from everywhere, just my airport.
#3
Posted 09 December 2006 - 09:02 AM
#4
Posted 09 December 2006 - 09:38 AM
not questioning your intelligence, but did you type that code correctly on that link because i have done everything right and it won't work!!!!
Edited by Heathrow Tower, 09 December 2006 - 09:51 AM.
#5
Posted 09 December 2006 - 09:49 AM
Edited by TechnicolorYawn, 09 December 2006 - 09:49 AM.
#6
Posted 09 December 2006 - 09:52 AM
#7
Posted 09 December 2006 - 09:58 AM
We'll need a command prompt for this, so that the window doesn't close when the program finishes meaning we can read the error messages. Go into c:\windows\system32 and find the file called cmd.exe, and copy (not move) it to the same folder in which you have bglcomp (you may have windows warn you about opening system folders - ignore it).
Once its copied, run it and you'll get a command prompt window with the path set to whatever folder you have bglcomp in. Type 'bglcomp.exe ' followed by the name of the xml file you've made and hit enter. This has exactly the same effect as dropping it over the bglcomp icon.
What error message is given?
Edited by TechnicolorYawn, 09 December 2006 - 09:58 AM.
#8
Posted 09 December 2006 - 10:06 AM
#9
Posted 09 December 2006 - 10:09 AM
#10
Posted 09 December 2006 - 10:13 AM
sorry about caps
Edited by Heathrow Tower, 09 December 2006 - 10:14 AM.
#11
Posted 09 December 2006 - 10:20 AM
thanks for the help technicoloryawn
#12
Posted 09 December 2006 - 11:05 AM
Heathrow Tower, on Dec 9 2006, 11:13 AM, said:
bglcomp 0T8_EXCLUDE.xml
Also, the biggest mistake people make is when entering the lat/lon. DO NOT pay any attention to the words "maximum" and "minimum" on those four lines of the code. The first is the latitude at the bottom right of the exclusion zone; the second is the latitude at the top left of the exclusion zone; the third is the longitude at the top left of the exclusion zone; and, the fourth is the longitude at the bottom right of the exclusion zone. This part of the tutorial:
Quote
That code structure has been run several thousand times (it's used in one form or another by virturally every scenery designer) with no problems as long as everything was exactly as it's supposed to be. Can you post the code you are trying to compile?
Edited by sarge, 09 December 2006 - 11:08 AM.
#13 Guest_johnfromoz_*
Posted 11 December 2006 - 06:02 PM
It's dirt simple to use as long as you follow a few basic rules.