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[BBJ] Boeing Business Jet 737-700 [BBJ]


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#21 .Kevin

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Posted 09 April 2008 - 07:35 AM

I'll do the screens and edits!!! :lol:

#22 WF10

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Posted 09 April 2008 - 11:17 AM

Again, if you want a beta tester, I would be happy to help

#23 Guest_Ḉṍḍḝ%_*

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Posted 24 April 2008 - 12:55 PM

I Might help with modeling if you want :lol:

#24 Sam Millar

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Posted 24 April 2008 - 06:55 PM

Codey that would be great! - We could be doing with another modeller on the Team. Eventually, this position will become a full paying job.

#25 winxpro

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Posted 25 April 2008 - 02:03 AM

If you like when your done u can pout it on to my downloading website which im doing at the moment

#26 Sam Millar

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Posted 25 April 2008 - 02:37 AM

View Postwinxpro, on Apr 25 2008, 08:03 AM, said:

If you like when your done u can pout it on to my downloading website which im doing at the moment

Thank you, Very kind of you.

#27 Awesumus Pwntius

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Posted 25 April 2008 - 03:52 AM

Sammy stick me down for BETA. Ill be happy to see how she performs and what shes like on lower ended systems.

#28 Sam Millar

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Posted 25 April 2008 - 01:59 PM

View PostSandy, on Apr 25 2008, 09:52 AM, said:

Sammy stick me down for BETA. Ill be happy to see how she performs and what shes like on lower ended systems.

Ok Cheers.

Dissapointed People. It seems that someone called 'Pierre' on this forum has been sending me threatening messages for no reason. I don't know if that is his correct username but this forum is the only one that knows about the BBJ.

My Hotmail said:

pierre_fs2004@hotmail.de on behalf of Pierre Knoblauch (starflightsim@trash-mail.com)

Yo dude,
Your BBJ sucks. Best wishes

Youd better scrap your project. Its going now where.


Im off for some gambling now, I watch you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I've never heard of this dude in my life and suddenly I'm getting abuse off him??

#29 Chief_Bean

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Posted 25 April 2008 - 03:07 PM

This project is too adventurous to work :lol:

#30 Sam Millar

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Posted 25 April 2008 - 03:20 PM

Whatever..

#31 Chief_Bean

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Posted 25 April 2008 - 03:26 PM

View PostWhiskey Delta, on Apr 25 2008, 09:20 PM, said:

Whatever..
Well, if you're not prepared to accept any criticism, this BBJ won't go anywhere.

You ned to start out smaller instead of setting your sights on competing with the very best payware companies out there.

PMDG's MD11 has been in development for years and they've already had experience with other addons -- so, I think this is too much for a complete 'newbie' to handle.

Of course, I could be completely wrong... :lol:

#32 Sam Millar

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Posted 25 April 2008 - 03:33 PM

Who says im a complete noobie? You know nothing about me lol..

#33 Chief_Bean

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Posted 25 April 2008 - 03:36 PM

View PostWhiskey Delta, on Apr 25 2008, 09:33 PM, said:

Who says im a complete noobie? You know nothing about me lol..
Well, judging by the fact there was nothing on Avsim under your name, I presumed you were new to complex aircraft development.

I take it I'm wrong then? :lol:

#34 Sam Millar

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Posted 25 April 2008 - 03:40 PM

Yes. I do alot of modelling at school when I get the time. This is just my first project for flight sim..I mean I have modelled the old complete fuselage at school, but I never bothered.

#35 Chief_Bean

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Posted 25 April 2008 - 03:42 PM

View PostWhiskey Delta, on Apr 25 2008, 09:40 PM, said:

Yes. I do alot of modelling at school when I get the time. This is just my first project for flight sim..I mean I have modelled the old complete fuselage at school, but I never bothered.
Well, modeling is the easy part...

That wasn't the part of the project my post was aimed at.

It's all the systems, gauges, panel etc.

No wonder most freeware developers (and even a large handful of payware) skip all the complex stuff...

#36 Guest_Ḉṍḍḝ%_*

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Posted 25 April 2008 - 04:54 PM

BS Modeling is the hardest part as it takes more time to perfect and finish! :lol:

#37 Chief_Bean

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Posted 25 April 2008 - 05:21 PM

View PostḈṍḍḝ%, on Apr 25 2008, 10:54 PM, said:

BS Modeling is the hardest part as it takes more time to perfect and finish! :lol:
I'm quite sure the creation and perfection of complex systems would take longer.

#38 FelixFFDS

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Posted 27 April 2008 - 08:00 PM

There is no "easy"  way.

In *my* opinion, the "easy"  part is the visual mesh.  It's relatively easy to push, pull, bend, fold, abuse, mutilate, and perform other unnatural acts on polygons, points, etc.

Texturing the mesh can be complicated, but then the artist goes to work creating the eye candy maps - bump, specular, etc....

Animations - I separate animations from the visual mesh (point 1).  Nowadays, this is where creativty comes in with the xml coding.


gauges and panels... see animations, and complicate it by adding conditions, etc.  It's wasy if you use the default gauges and isntruments in you project, but if you want to use a specific instrument/gauge/MFD, then you better be cozy with the operating manual of the instrument, and think in XML.

I would put Flight Dynamics as the most diffcult part of modelling an aircraft model, if only because it is the least (officially) documented section of flightsim modelling.  And at that, I put in only very slightly ahead of gauge/panel making.

#39 Don Grange

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Posted 28 April 2008 - 06:19 AM

View PostWhiskey Delta, on Apr 25 2008, 09:40 PM, said:

Yes. I do alot of modelling at school when I get the time. This is just my first project for flight sim..I mean I have modelled the old complete fuselage at school, but I never bothered.

This is the part when you start talking out your :lol: because you can't get any other forms of backup, Sam.

You've only (claimed) to have modelled a Cessna 150, a BBJ with panel, gauges, top notch performances and realistic operations is not going to be easy, considering the fact you've never flown a 737 in your life, unlike PMDG who gets 737 pilots to tell them in detail how it operates.

#40 Guest_Ḉṍḍḝ%_*

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Posted 28 April 2008 - 05:09 PM

Bean Modeling Deals with all these in my opinion
1) Modeling
2) Texture Mapping
3) VC
4) Animations
5) XML Coding
If needed more ask :lol: