Aerosoft Flight Simulator 2012 - AFS2012
#41
Posted 04 October 2009 - 01:24 AM
#42
Posted 04 October 2009 - 01:33 AM
#43
Posted 04 October 2009 - 11:19 PM
#44
Posted 05 October 2009 - 11:38 PM
Mohammad, on Oct 4 2009, 08:19 PM, said:
True, it might have the opposite effect. It could draw more addons and interest to the simulation world
#45 Guest_caaront_*
Posted 06 October 2009 - 02:19 AM
I love FSX, I get bored with it, but I'm crazy and get bored with anything pretty quick.
#46
Posted 06 October 2009 - 03:10 AM
#47
Posted 07 October 2009 - 06:08 AM
#48
Posted 07 October 2009 - 06:25 AM
#49
Posted 07 October 2009 - 07:32 AM
AgonisNewton, on Oct 7 2009, 10:08 PM, said:
I can't help but feel that a simulator is not the same thing as a PC game. FS has never been a mainstream product and its following has always been simulator enthusiasts only. From those enthusiasts, only a few actually take it to the next level and invest in their hardware, their time to learn the ropes etc, the rest of the people who might still have an interest in flying, may simply not want to dedicate so much time and money to this hobby and hence quit after a short while. Considering the limitations of all simulators i.e. the fact that they are inherently cpu intensive, means that developing something that you described is simply not feasable as it would be too basic for the hardcore sims and too simple for further development of people who do actually get into it. You can't produce a simpler version of poker because it will be too hard to enjoy in the long run even if it takes less time to learn in the first place. You would be shooting yourself in the foot. What Microsoft did with this release of FSX was as far as I'm concerned... brilliant! They included features that beginners could enjoy and had system requirements... which lets face it... in its barebone state, aren't THAT demanding. It's only once you start tweaking it to the extent that some of us do that you really need to unload your wallet. I think Aerosoft should follow in these similar footsteps. Develop a product that is both beginner friendly and at the same time has enough potential to be upgraded by hardcore simmers. I suppose that's really what you said in a nutshell, but I just wanted to put my spin on it.
As niteye pointed out... a split market would equate to what happen to IVAO? and VATSIM. I've never tried either but I can see how things have become worse. Either way, you need competition only so much as to keep the prices down for the top of the range products to a level that isn't insane. An example of this would be ORBX (In my opinion, 180 bux for scenery of just Australia is just excessive... especially when you consider the fact that the airports aren't included!!!). Imagine how much the whole world will cost! Or as some of you have pointed out with the PMDG prices. But you certainly don't want a split in the customer base.
Edited by Atomic_Sheep, 07 October 2009 - 07:36 AM.
#50
Posted 08 October 2009 - 10:29 AM
One reason that got me interested in flight simulator in the first place was the fact it was easy for beginners and serious for experts. It was a perfect blend. If you wanted casual flying, you had it. If you wanted something a little bit more detailed and difficult, you also had it. This is something which X-Plane lacked. For someone who just loves to fly for the sake of flying, FS9 and FSX suit my needs. And for those who want to get into the detailed technical aspects of flight, and give more effort than us casual simmers, FS9 and FSX also suit their needs as well.
This is what I think Aerosoft will continue doing for their future products.
Call me crazy but if Microsoft doesn't decide to split the market into 3 competitors, I have a feeling they might form a partnership with Aerosoft in flight simulation development.
#51
Posted 08 October 2009 - 12:46 PM
#52
Posted 08 October 2009 - 01:39 PM
They want to make a newer better one.
#53
Posted 08 October 2009 - 01:40 PM
I hope FSX goes on a few more years!!
#54
Posted 08 October 2009 - 01:42 PM
#55
Posted 08 October 2009 - 01:45 PM
Edited by Nabeel., 08 October 2009 - 01:47 PM.
#57
#58
Posted 08 October 2009 - 02:07 PM
moey, on Oct 8 2009, 01:46 PM, said:
Microsoft would have to sell it's copyright protection rights to Aerosoft, otherwise it would borderline copyright infringement and/or plagiarism (even though the ACES team is disbanded, Microsoft still owns the copyright protection). I would prefer that Aerosoft steers clear of the MSFS platform, as it's full of bugs.
Edited by THBatMan8, 08 October 2009 - 02:13 PM.
#59
Posted 08 October 2009 - 02:11 PM
franthree, on Oct 8 2009, 07:40 PM, said:
I hope FSX goes on a few more years!!
We'll be needed a replacement for FSX around ~2012 I would have thought.
#60
Posted 08 October 2009 - 02:18 PM