Montie, on Aug 17 2010, 01:16 PM, said:
Wampa_Stompa, on Aug 17 2010, 07:47 PM, said:
Montie, on Aug 17 2010, 12:35 PM, said:
On the other hand, making it something other than a simulation may add a new user base as well.
I'm still betting it will follow the Test Drive model in some way. They wouldn't be posting character art unless they intended to put them in the game...plus, that narrative in the trailer hints this will be more than just a simulation.
They could of course be targeting a new user base, time will tell what the final product is...
But I personally think MS has to much too loose to the competitors for them to do so. Keeping an existing customer is cheaper than gaining a new, plus other companies are showing interest in the market. If I had responsibility of the MS Games marketing strategies I would stick with simulation, because that is what the success is funded on. X-Plane is their main rival no doubt, but who knows what developers like Outerra or even Aerosoft are planning. Of course Aerosoft would probably join Flight.
Regarding the narrative trailer, I think it is down to story telling. Story telling is one of the strongest tools in marketing - "painting the picture", building the relations and make space for the user to create his or hers on impressions.
Of course in two years time I could be wrong.
Keep in mind, it may have traditional 'whole world' simulation in it for people to fly routes on their 747s or whatever, but it may not be the main driving point in it and may get a lot less attention. Commercial fanboys could be more than welcome to ignore the new features, though.
Edited by Wampa_Stompa, 17 August 2010 - 01:27 PM.