Kaotika, on Sep 9 2011, 06:32 PM, said:
Considering X-Plane 10 uses 2011 technology and FSX uses 2006 technology, I'd say it's not a big accomplishment.
It's actually 2009-2010 technology. Development began about 1-2 years ago.
Before I go on with my post, why do you not think it's a big accomplishment? Besides the technology statement.
X Plane still uses OpenGL and blade element theory. We're not re-inventing the wheel. The only elements I see that have changed are the overall graphics. HDR lighting has been around for YEARS. Blade element theory has been around ever since Orville and Wilbur decided to go for a spin at Kittyhawk.
Considering X Plane 10 is being made by about 6-10 developers and FSX was made by 283 programmers (none of which are pilots I might add) and several hundred beta testers (some of which ARE pilots), including input from most of the major developers, PLUS had the backing of Microsoft which has billions of dollars in its coffers, as well as FSX being one of the buggiest releases Microsoft has put out (with CTD's and freezes galore with any complex add on), I'd say it is 1 HUGE accomplishment.
Going by your rationale (technology of the period), "Flight" should be one serious, kick
flight simulator that airlines will be knocking down doors to get. So far, from the webisodes I have seen, it does look impressive with better graphics, but, TBH, it looks like an FSX upgrade. I could definitely be wrong and I hope I am because it obviously has a large following. But you can't deny what a handful of programmers and pilot/engineer/programmer (Austin Meyer) have accomplished. All in 2-3 years. How long has Flight been in development? And it still isn't finished. It's not even in beta. Let's hope it's worth the wait.
Edited by CaptainG37, 09 September 2011 - 04:17 AM.