The end of MS Flight
#1
Posted 25 July 2012 - 10:53 PM
#2
Posted 25 July 2012 - 10:59 PM
#3
Posted 25 July 2012 - 11:22 PM
#4
Posted 26 July 2012 - 12:21 AM
POPULAR
#5
Posted 26 July 2012 - 12:40 AM
#6
Posted 26 July 2012 - 12:56 AM
Development seemed to be uncertain, boring and slow. Alaska was rushed and there were a lot of mixed feelings. Activity on this game dropped. To put it simply, this game HAS potential if it's placed in the right hands in an acceptable time frame. The least they could do is create an SDK so the real flight simmers could enhance and further enjoy the title and turn it into something amazing.
#7
Posted 26 July 2012 - 05:12 AM
And that's the end of Microsoft Flight Simulator. I really doubt Microsoft will hire Aces again. Microsoft is done with flight simming.
#8
Posted 26 July 2012 - 05:32 AM
#9
Posted 26 July 2012 - 05:55 AM
Jonay, on 26 July 2012 - 05:32 AM, said:
And after that we have only X-Plane, and then it also disappears. But anyways by then we all go into our mid/late twenties and have busy lives and flightsim is a thing of the past
Edited by pyruvate, 26 July 2012 - 05:56 AM.
#10
Posted 26 July 2012 - 07:12 AM
pyruvate, on 26 July 2012 - 05:55 AM, said:
X-Plane is really only getting started IMO.
As for being too busy for FS, I've not simmed properly for about 2-3years. I get bored of it too easily and don't want to pay for addons cause I know I'll get bored and not get a decent use to justify the cost - I need more space for a yoke etc I think for me to be properly into it. same with the DCS titles
#11
Posted 26 July 2012 - 08:40 AM
#12
Posted 26 July 2012 - 01:14 PM
I say good riddance to MS Flight. They need a dedicated team who will put in the time and effort that FS2004 saw and maybe what FSX saw for it to be worth something good in the future.
#13
Posted 26 July 2012 - 03:07 PM
#14
Posted 26 July 2012 - 03:27 PM
Unfortunately, they forgot about the people who do have an interest in flying.
#15
Posted 26 July 2012 - 04:03 PM
#16
Posted 26 July 2012 - 06:34 PM
POPULAR
#17
Posted 26 July 2012 - 07:19 PM
_BD6_, on 26 July 2012 - 12:40 AM, said:
No it wasn't.
It was bad project planning along the way that decided that Hawaii was the only choice and that planes and locations should cost extra money.
The idea of fixing FSX wasn't bad at all. It was the way they went about doing it that screwed the game for good.
#18
Posted 27 July 2012 - 06:03 AM
http://forum.avsim.n...ht-post-mortem/
Here's a post-mortem of an old artist from the Flight team. There he explains how Joshua Howard took Flight to the ground, and how there will be no FS11.
#19
Posted 27 July 2012 - 07:18 AM
Microsoft seem to be obsessed with sabotaging successful, profitable IP's in favour of trying to take on high-risk projects which are just doomed to fail from the start (I'm also potentially looking at you, Windows 8).
The moral of the story? Know your market, know your customer and deliver what they want. I code for a games studio that's at number #1 in the charts right now because it manages to do exactly this, year after year. Microsoft should know better, however little pocket change Flight cost.
Edited by AlexKitch, 27 July 2012 - 07:24 AM.
#20
Posted 27 July 2012 - 11:59 AM
Edited by niteye, 27 July 2012 - 11:59 AM.