GMAX TEXTURING
#1
Posted 23 October 2005 - 09:32 PM
First off:
Texturing - When I make a box, I put the picture on the side I want it to show up on, and it ends up showing on all faces of the box. So on the sides, top, other side, bottom. Cant figure out how to make it show on 1 face or 2 or however! Also, when I apply a texture, and I export it in FS, the figure shows up, but the picture doesnt!
OCTAGON - HOW DO I MAKE A OCTAGON IN GMAX:mad:! I am trying to make an octogon with different lengths. Any ideas?
Any help is much appreciates!
#2
Posted 23 October 2005 - 09:41 PM
ucantcme, on Oct 23 2005, 10:32 PM, said:
First off:
Texturing - When I make a box, I put the picture on the side I want it to show up on, and it ends up showing on all faces of the box. So on the sides, top, other side, bottom. Cant figure out how to make it show on 1 face or 2 or however! Also, when I apply a texture, and I export it in FS, the figure shows up, but the picture doesnt!
OCTAGON - HOW DO I MAKE A OCTAGON IN GMAX:mad:! I am trying to make an octogon with different lengths. Any ideas?
Any help is much appreciates!
2. Object shows up but the textures don't .... unless you are using the default FS9 textures, you need to load the texture .bmp's into the FS9 texture directory (or, if you're using FS9/AddOn Scenery/Scenery for your object .bgl, then load your texture .bmp's into FS9/AddOn Scenery/Texture directory). Otherwise, FS9 doesn't know where to look to find the textures you're using.
Does any of that help?
#3
Posted 23 October 2005 - 09:55 PM
#4
Posted 23 October 2005 - 10:01 PM
wildwobby, on Oct 23 2005, 09:55 PM, said:
Sarge, thanks for your input, I don't see a Wrap-Around option or any of that. Also for my texture for say my BK Sign (lol) its a jpeg, do i just place it in the texture folder?
Thanks again!
#5
Posted 23 October 2005 - 10:43 PM
I believe your problem is just that. I believe you need to use BMP files for textures and not JPEGs. Maybe that will do the trick for you.
#6
Posted 24 October 2005 - 01:29 PM
Project_City_Mike, on Oct 23 2005, 10:43 PM, said:
I believe your problem is just that. I believe you need to use BMP files for textures and not JPEGs. Maybe that will do the trick for you.
#7
Posted 24 October 2005 - 06:06 PM
ucantcme, on Oct 23 2005, 11:01 PM, said:
wildwobby, on Oct 23 2005, 09:55 PM, said:
Sarge, thanks for your input, I don't see a Wrap-Around option or any of that. Also for my texture for say my BK Sign (lol) its a jpeg, do i just place it in the texture folder?
Thanks again!
#8
Posted 24 October 2005 - 07:45 PM
sarge, on Oct 24 2005, 06:06 PM, said:
ucantcme, on Oct 23 2005, 11:01 PM, said:
wildwobby, on Oct 23 2005, 09:55 PM, said:
Sarge, thanks for your input, I don't see a Wrap-Around option or any of that. Also for my texture for say my BK Sign (lol) its a jpeg, do i just place it in the texture folder?
Thanks again!
#9
Posted 24 October 2005 - 08:47 PM
ucantcme, on Oct 24 2005, 08:45 PM, said:
(Chemistry Hint #21,638.101 -- Never, NEVER put marble chips in Aqua Regia!!!! That is ONLY permissible inside the gas chamber at a state prison. Did that in high school chemistry lab in 1964; suspended for a week, but our chemistry prof gave us all B's on the lab work. Would have been A's, but we didn't warn everyone to put on gas masks )
#10
Posted 25 October 2005 - 01:51 PM
sarge, on Oct 24 2005, 08:47 PM, said:
ucantcme, on Oct 24 2005, 08:45 PM, said:
(Chemistry Hint #21,638.101 -- Never, NEVER put marble chips in Aqua Regia!!!! That is ONLY permissible inside the gas chamber at a state prison. Did that in high school chemistry lab in 1964; suspended for a week, but our chemistry prof gave us all B's on the lab work. Would have been A's, but we didn't warn everyone to put on gas masks )
We actually blew up Calcium about a year ago...that is one awesome explosion.. I wanna blow up Cesium so badly
#11
Posted 25 October 2005 - 08:14 PM
ucantcme, on Oct 25 2005, 02:51 PM, said:
Good luck on the chem exam, and post the results of your GMAX attempts.
#12
Posted 25 October 2005 - 09:57 PM
sarge, on Oct 25 2005, 08:14 PM, said:
ucantcme, on Oct 25 2005, 02:51 PM, said:
Good luck on the chem exam, and post the results of your GMAX attempts.
I am not sure why my texture isnt showing up! I made a folder inside Addon Scenery made a scenery and texture folder put the texture in the texture folder and put the BGL in the scenery folder...The object is in the game, but no texture! I have tried NUMEROUS times now and I am getting frustrated...all apart of the game..I know . Is there somewhere in the XML document that points to the texture or something? It shows in GMAX the box and the bmp image but not in FS...Help
Thanks everyone
#13
Posted 26 October 2005 - 01:45 AM
Edited by TechnicolorYawn, 26 October 2005 - 01:46 AM.
#14
Posted 26 October 2005 - 08:31 AM
Generally, Windows bitmaps are saved as 24-bit and that's just too large for FS to handle (for some reason). Converting them from 24-bit to 8-bit doesn't seem to work, as there's invariably a color-shift in the process and the 8-bit renders as something completely different than what you did.
The freeware program dxtBMP allows you to import just about any kind of graphic and then convert it to DXT1 or DXT3 format, or even convert that 24-bit BMP to an extended BMP. (Exteded bitmap should be last resort, though.)
Once you've got the texture file into a format FS9 can use:
{FS9}/AddOn Scenery/xxxx (should be empty)
{FS9}/AddOn Scenery/xxxx/Scenery (AFCAD file, scenery BGL files)
{FS9}/AddOn Scenery/xxxx/Texture (only the .bmp texture files you made)
Don't forget to add {FS9}/AddOn Scenery/xxxx into the scenery library at start-up. You'll have to add it, then completely exit FS9 and restart it for the addition to take effect.
A lot of this you've probably already done; but sometimes repeating the process can help .... I don't know how many times I've added a scenery and left out one little step, or misspelled a directory name, and then spent hours trying to figure out why it wasn't showing up in the simulation.
#15
Posted 26 October 2005 - 01:21 PM
sarge, on Oct 26 2005, 08:31 AM, said:
Generally, Windows bitmaps are saved as 24-bit and that's just too large for FS to handle (for some reason). Converting them from 24-bit to 8-bit doesn't seem to work, as there's invariably a color-shift in the process and the 8-bit renders as something completely different than what you did.
The freeware program dxtBMP allows you to import just about any kind of graphic and then convert it to DXT1 or DXT3 format, or even convert that 24-bit BMP to an extended BMP. (Exteded bitmap should be last resort, though.)
Once you've got the texture file into a format FS9 can use:
{FS9}/AddOn Scenery/xxxx (should be empty)
{FS9}/AddOn Scenery/xxxx/Scenery (AFCAD file, scenery BGL files)
{FS9}/AddOn Scenery/xxxx/Texture (only the .bmp texture files you made)
Don't forget to add {FS9}/AddOn Scenery/xxxx into the scenery library at start-up. You'll have to add it, then completely exit FS9 and restart it for the addition to take effect.
A lot of this you've probably already done; but sometimes repeating the process can help .... I don't know how many times I've added a scenery and left out one little step, or misspelled a directory name, and then spent hours trying to figure out why it wasn't showing up in the simulation.
#16
Posted 26 October 2005 - 01:25 PM
ucantcme, on Oct 26 2005, 02:21 PM, said:
#17
Posted 26 October 2005 - 01:33 PM
sarge, on Oct 26 2005, 01:25 PM, said:
ucantcme, on Oct 26 2005, 02:21 PM, said:
Gilded Age is our topic in History
#18
Posted 26 October 2005 - 08:35 PM
Now, I need to figure out how to put the texture on 2 sides instead of EVERY SIDE.....Cant seem to find the feature.
PLUS I need windows...
#19
Posted 26 October 2005 - 08:39 PM
you can't have a texture for each square. you have 1 image file for them all and you have to tell GMAX which part of the texture each square (polygon) should use.
#20
Posted 26 October 2005 - 08:45 PM
this download will be interesting reading and has alot of usefull tools. It explains texturing in good detail.
you will also find the tool for creating the MIP-MAPs for textures. saves alot of FPS. (called imagetool.exe)
I also highly recomend all the "SDK"s (software developer kits) on that page, after all they were made for you.
Edited by PiP, 26 October 2005 - 08:47 PM.