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GMAX TEXTURING


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#21 ucantcme

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Posted 26 October 2005 - 09:47 PM

Thank PiP! Muchly appreciated. Will look more into this when I get a chance!

-Ron

#22 TechnicolorYawn

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Posted 27 October 2005 - 01:40 AM

PiP, on Oct 27 2005, 01:45 AM, said:

you will also find the tool for creating the MIP-MAPs for textures. saves alot of FPS. (called imagetool.exe)
Doesn't DXTbmp create the Mip maps for you when you make the DXT files? If you hit 'preview' when you have a file loaded into it, you can see all the ifferent resolutions of your bitmap that its created.

#23 PiP

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Posted 27 October 2005 - 11:45 AM

TechnicolorYawn, on Oct 27 2005, 07:40 AM, said:

PiP, on Oct 27 2005, 01:45 AM, said:

you will also find the tool for creating the MIP-MAPs for textures. saves alot of FPS. (called imagetool.exe)
Doesn't DXTbmp create the Mip maps for you when you make the DXT files? If you hit 'preview' when you have a file loaded into it, you can see all the ifferent resolutions of your bitmap that its created.
might do. i never used it tho. i preffer imagetool.exe because it's nice and simple

#24 TechnicolorYawn

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Posted 27 October 2005 - 01:48 PM

Meh.. each to their own.  :D