Timsher, on Jul 27 2006, 12:26 PM, said:
Photo Real Terrain Tutorial
#81
Posted 11 August 2006 - 06:07 PM
#82
Posted 03 March 2007 - 10:10 AM
#83
Posted 08 July 2007 - 10:37 AM
for the resolution?
other than guessing with a long line of numbers like these?
#84
Posted 12 August 2007 - 08:36 PM
#86
Posted 22 September 2007 - 03:01 AM
#87
Posted 06 January 2008 - 06:56 PM
#88
Posted 06 February 2008 - 08:28 PM
But instead, my scenery looks all "grainy" and it's not at all like flying over the photos I started with. Am I doing something wrong, or do I need to try a different approach?
#89
Posted 26 February 2008 - 02:45 AM
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for the resolution?
Yes there is, if you know the exact coordinates to the top, bottom, left, and right you can input those. Or you could take the dimensions of your image in pixels, multiply by 4, and convert the change in meters into lat/long, but it's much easier to guess at the numbers. Speaking of which, your numbers are way off, notice the E15 at the end, that means that your number is shifted 15 decimal places to the left, instead of 4m, you're at 4,000,000,000,000,000m! It appears you forgot the decimal point at the start of your numbers.
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But instead, my scenery looks all "grainy" and it's not at all like flying over the photos I started with. Am I doing something wrong, or do I need to try a different approach?
#90
Posted 22 September 2008 - 07:27 AM
- - How do we do this for google earth
- how FPS friendly is it?
- can we incorporate terrain elevation in it as well?
Edited by Iranair747, 22 September 2008 - 07:29 AM.
#91
Posted 22 September 2008 - 03:52 PM
#92
Posted 01 October 2008 - 07:22 PM
http://www.fspasseng...p...6835&t=6835
You can't distribute it when you're done, but it makes a nice quick fix for custom scenery.
Edited by Timsher, 01 October 2008 - 07:24 PM.
#93
Posted 17 October 2008 - 03:59 AM
Timsher, on Oct 2 2008, 01:22 AM, said:
http://www.fspasseng...p...6835&t=6835
You can't distribute it when you're done, but it makes a nice quick fix for custom scenery.
#94
Posted 06 February 2009 - 12:38 AM
Is it possible that Terraserver images are no longer valid?
#95
Posted 15 April 2009 - 06:28 AM
JordanD, on Dec 7 2005, 04:45 PM, said:
http://files.fsnordi...t/?download=391
http://files.fsnordi...t/?download=390
get the files from, this is the correct resample file,
or you can just drag and drop your inf file onto the resample.exe you already have.
#96
Posted 15 April 2009 - 06:42 AM
if you are having problems with your resample.exe and imagetool.exe, then this is how you can resolve it:
when you get your .inf file drag and drop it onto the resample.exe, you should get the .tga files and .bgl, once youve got them, go to your imagetool.exe, then right click and create shortcut, call the short cut 'mip maker', then click on its properties and where it says 'target' you will find something like this
"...........imagetool.exe"
add this to the end of it -terrainphoto put a space between the ".....imagetool.exe" and -terrainphoto
so it should look like this
...imagetool.exe" -terrainphoto
then all you have to do is select all your .tga files then drag and drop them onto the shortcut you have created.
now all you have to do is compy and paste the shortcut you have made, but replace the -terrainphoto with -e bmp
this will rename them witha bitmap extension.
so the new shortcut should look like this:
...imagetool.exe" -e bmp
hope this fixes the problem.
#97
Posted 15 April 2009 - 08:07 AM
if you are having problem with your resample.exe and and image tool then try this.
http://files.fsnordi...t/?download=391
http://files.fsnordi...t/?download=390
download the fs2000 SDK remaple.exe, it is needed-you will not actually use it, it will act as a dummy just so photo scenery maker lets you generate scenery.
and also download the fs2004 sdk resample, from here-this you will actually use:
http://download.micr...n_sdk_setup.exe
then in the photo scenery maker option, use the fs2000 resample.exe
u can use any image tool, in the image tool folder, it can fs9 or fs2000
when you are ready to generate scenery click on scenery generation, generate .inf then close the rest of it.
you now have the .inf
open the .inf in notepad to edit it,
look for the 'DestDir ='
it will have some like this next to it: DestDir = "C:\....\....\TmpBmp"
just get rid of the TmpBmp,
then save you .inf file,
get your .inf file drag and drop it onto the fs2004 resample.exe, you should get the .tga files and .bgl, once youve got them, go to your fs2004 imagetool.exe, then right click and create shortcut, call the short cut 'mip maker', then click on its properties and where it says 'target' you will find something like this
"...........imagetool.exe"
add this to the end of it -terrainphoto put a space between the ".....imagetool.exe" and -terrainphoto
so it should look like this
...imagetool.exe" -terrainphoto
then all you have to do is select all your .tga files then drag and drop them onto the shortcut you have created.
now all you have to do is compy and paste the shortcut you have made, but replace the -terrainphoto with -e bmp
this will rename them witha bitmap extension.
so the new shortcut should look like this:
...imagetool.exe" -e bmp
hope this fixes the problem. thumbup.gif
#98
Posted 22 July 2009 - 09:01 AM
#99
Posted 14 September 2009 - 10:56 PM
Regards
Bert
________
Pret immobilier