FSX Ground and Cloud Textures
#201
Posted 04 April 2008 - 05:01 AM
Really curious about how autogen is going to look on that though. And in cities with skyscrapers the 'pointing in different directions' problem is going to be really noticeable. Looking forward to seeing how you deal with these issues....
Will there be a demo....?
Cheers
Krigl
#202
Posted 04 April 2008 - 07:02 AM
Autogen will look much better than defualt but it's going to take a lot more work ot place objects.
There is a lot more work to produce textures at this level of detail than at 1024.
#203
Posted 04 April 2008 - 01:03 PM
- Your package looks like a head on competition to the UK VFR package which claims its 'UK' but is only England and that too souther and south eastern more like with none of the more beautiful Scotland and Ireland. Since you're doing all of Europe surely you won't ignore the highlands and cairngorms I presume
- How do these textures look at dusk & dawn, I mean does the lighting blend in with the ground textures ? (maybe a stupid question but nevertheless)
- Are you going to do Asia (i read somebody asking about the Middle East, but thats just 70 to 80 % desert anyway, whereas the Indian subcontinent and Far east are much more tropical foliage and rice paddies. Will you be looking to do some areas atleast?
- out of the way question? Have got a work around for inland water and lakes in FSX that appear too wavy?
keep up the good work and let us know when the commercial release is ready
cheers
#204
Posted 04 April 2008 - 02:09 PM
Can't wait to see what the auto gen looks like because although the texture look very good, I just kind wrap my head around flat trees and building in the distance (if you know what I mean).
Again great work
#205
Posted 04 April 2008 - 02:37 PM
You should have concentrated on the US
#207
Posted 04 April 2008 - 02:58 PM
mikep, on Apr 4 2008, 03:37 PM, said:
You should have concentrated on the US
Btw since you have such a smart-alec attitude I'm sure you'll manage to create a scenery for the US yourself... But I'm guessing you can't so just be quiet.
#208
Posted 04 April 2008 - 03:47 PM
I think he is doing Europe first as shots in this thread represent.
#209
Posted 04 April 2008 - 03:59 PM
anipilot, on Apr 4 2008, 08:03 PM, said:
Edited by J van E, 04 April 2008 - 04:00 PM.
#210
Posted 05 April 2008 - 06:09 AM
#211
Posted 05 April 2008 - 06:57 AM
bigflyersmallbyer, on Apr 5 2008, 01:09 PM, said:
#212
Posted 05 April 2008 - 01:19 PM
bigflyersmallbyer, on Apr 5 2008, 12:09 PM, said:
thanks for the comments. We've stated here in this thread many, many times now we will be doing autogen. you can chouse the density you want.
A full feature list will be made available later when we know what's in the final package.
J van E, on Apr 5 2008, 12:57 PM, said:
bigflyersmallbyer, on Apr 5 2008, 01:09 PM, said:
All very good points. It's not going ot be a problem though because you can always set the 4096 textures to 2048 or 1024 if you want to dumb them down to blurr the detail to look better with autogen. This all assumes that it won't look better with autogen? We don't know that yet and autogen is a very subjective thing. The key here is choice.
Yes you are right alignment is more critical with higher resolutions but this may make things look better and not worst.
In the end though you can set the level of detail to how you want. We will probably make some more detailed autogen to match the higher resolutions also including trees and buildings etc.
Don't worry, we have thought about all these things and will show some examples just as soon as we get the opportunity.
#214
#215
Posted 05 April 2008 - 01:30 PM
Noble., on Apr 5 2008, 01:23 PM, said:
No, not mikep, you. It just seemed you had that sarcastic tone in your post.......as you do in alot of your posts! Although yes, I know, sarcasm would not fit in this situation. Maybe I meant "rude".
#216
Posted 05 April 2008 - 01:44 PM
So I was calling him naive on a number of fronts.
Finally, to a few people on this forum, who shall we say lack intellect, need to be informed through the use of sarcasm, it's a much more direct and readable technique.
Edited by Noble., 05 April 2008 - 01:46 PM.
#217
Posted 05 April 2008 - 01:48 PM
#219
Posted 05 April 2008 - 03:06 PM
Peter Wilding, on Apr 5 2008, 08:19 PM, said:
Quote
#220
Posted 05 April 2008 - 03:47 PM
Because if it doesn't include ground scenery, I'm getting this for it!