CaptainG37, on Jan 24 2011, 08:57 AM, said:
I have also programmed in Microsoft Basic (when I was 15. I'm 38 now), have made my own games before I turned 18 and now I'm working with LUA for my current projects and just starting C++.
I'm not here to argue with you.
I'm saying I have worked in this particular field for 2 years and have made a living out of it. I have completed 2 projects with a 3rd about to be released and 2 more rather large projects on the way sometime this year.
Please, let's keep it a friendly discussion without all the dick measuring.
It's not dick measuring. I was explaining that I had some experience with that kind of technology.
The project I was working on was containing several features such as automatic terrain building out of a picture, basic terrain shadowing, basic physics modelling, plane+helicopter basic flight model (more feasability than real fidelity, I didn't have enough time), and even a small weapon capacity (just a balistic missile digging holes in the terrain and killing the tanks aroud ). During that time, I had to study everything about 3D modelling and I self-studied the principles of Direct3D. Just to tell that I know what is made out of textures and what is made out of programming and API calls.