Why is it Flight Simmers...
#21
Posted 25 August 2005 - 02:06 PM
#22
Posted 25 August 2005 - 02:12 PM
Carter, on Aug 25 2005, 01:54 PM, said:
TheCoCC, on Aug 25 2005, 12:22 PM, said:
#23
Posted 25 August 2005 - 02:51 PM
Developers feel that they have put enough work and effort into their add-on that people would pay money for it, and they feel justified in selling it. Some want to give back to the community by releasing some freeware, others would like to make some pocket money on the side. You don't have to agree that they are selling it for money and you don't have to buy it if you don't.<--- this is a general statement not an attack on anyone!
Call them entrepreneurs
Ruahrc
#24
Posted 25 August 2005 - 02:53 PM
http://www.microsoft...wnloads_sdk.asp
#25
Posted 25 August 2005 - 02:54 PM
TheCoCC, on Aug 25 2005, 01:06 PM, said:
If I purchase software, ANY software, and I want to modify it, I am perfectly within my rights as the END USER to do whatever the ###### I want with it. As the END USER, I am not selling or distributing it to anyone else.
Mfg's can write anything they want in their EULA, but the fact remains, once I own a licensed copy, it's mine to do with as I please.
Granted, it may void any kind of warranty.
Notice my big rolling eyes
Edited by BaronDriver, 25 August 2005 - 02:54 PM.
#26
Posted 25 August 2005 - 02:59 PM
Ruahrc, on Aug 25 2005, 01:51 PM, said:
Developers feel that they have put enough work and effort into their add-on that people would pay money for it, and they feel justified in selling it. Some want to give back to the community by releasing some freeware, others would like to make some pocket money on the side. You don't have to agree that they are selling it for money and you don't have to buy it if you don't.<--- this is a general statement not an attack on anyone!
Call them entrepreneurs
Ruahrc
#27
Posted 25 August 2005 - 03:23 PM
My impression of the primary reason why developers decide to charge for their software is simply because they can. To my knowledge there is not another genre of game/simulation/whateveryouwanttocallit that is so full of people who are willing to drop as much cash on it as the FS community is (myself included!). It also has alot to do with the fact that MSFS has been around for so long that it has become a stable enough platform to build a business model around. And don't forget that it is one of those rare items that spans generations of age groups. Not many other things do that!
Does anyone remember all the hubbub created when FSUIPC went payware? omg There was wailing and gnashing of teeth - it was sickening! But the author: 1) had put enough work into it that he deserved some payback, and 2) knew that he could sell it.
It is basically just capitalism at work - there is a market, so you can bet that someone will fill it. In my opinion, FS2004 is the first iteration of FS to really see a proliferation of payware - sure we had some with FS98 & FS2000-02, but MS really opened up the floodgates with FS2004. I think we will see another jump in payware products when FS2006 (of whatever they call it) is released. There is already enough demand IMO to support several more PMDG/LDS-type companies currently, and at the rate that demand has been growing over the last two years it's not going to stop anytime soon.
#28
Posted 25 August 2005 - 03:36 PM
BaronDriver, on Aug 25 2005, 02:54 PM, said:
TheCoCC, on Aug 25 2005, 01:06 PM, said:
If I purchase software, ANY software, and I want to modify it, I am perfectly within my rights as the END USER to do whatever the ###### I want with it. As the END USER, I am not selling or distributing it to anyone else.
Mfg's can write anything they want in their EULA, but the fact remains, once I own a licensed copy, it's mine to do with as I please.
Granted, it may void any kind of warranty.
Notice my big rolling eyes
#29
Posted 25 August 2005 - 03:53 PM
Edited by diluted, 25 August 2005 - 03:54 PM.
#30
Posted 25 August 2005 - 03:58 PM
#31
Posted 25 August 2005 - 04:00 PM
TheCoCC, on Aug 25 2005, 02:36 PM, said:
Like I said, if I were to modify and sell the program, then I have infringed on their copyrights.
What if I were to make sandwiches and put a lable on there that said "Purchase of this sandwich is an agreement that the sandwich cannot be altred in any way and must be consumed as is".
You either eat it with mayo and no mustard, or you don't eat it at all.
#32
Posted 25 August 2005 - 04:03 PM
Anyway. Yea, you answered my point fully.
"It's only illegal if there is a law backing it."
And I haven't been saying that this whole time? "Some games in the EULA saying that modifying is illegal"
The operative word is some.
#33
Posted 25 August 2005 - 04:04 PM
#34
Posted 25 August 2005 - 04:06 PM
#35
Posted 25 August 2005 - 04:09 PM
TheCoCC, on Aug 25 2005, 10:06 PM, said:
#36
Posted 25 August 2005 - 04:17 PM
Jet_A_FuelGuy, on Aug 25 2005, 10:44 AM, said:
Edited by WillMcCaskill, 25 August 2005 - 04:19 PM.
#37
Posted 25 August 2005 - 04:24 PM
[V1 said:
TheCoCC, on Aug 25 2005, 10:06 PM, said:
Edited by TheCoCC, 25 August 2005 - 04:25 PM.
#38
Posted 25 August 2005 - 04:50 PM
Jet_A_FuelGuy, on Aug 25 2005, 12:44 PM, said:
It's hard to believe FS9 has such horrible physics when add-ons like the PMDG 737/747 have been tested and approved by real-world pilots - some even practice procedures on them. If no static simulator can give you the right feeling, I would stick with the one with better systems and eye-candy!
Edited by Chief Wiggum, 25 August 2005 - 04:54 PM.
#39
Posted 25 August 2005 - 04:59 PM
#40
Posted 25 August 2005 - 05:00 PM
[/quote]
Yeah, he will see how good MSFS, and how great X-Plane is.
[quote]It's hard to believe FS9 has such horrible physics when add-ons like the PMDG 737/747 have been tested and approved by real-world pilots - some even practice procedures on them.[/quote]
But the MSFS physics engine is crap. You can do all the tweaking you want to a plane, but it will never be that good.