Why is it Flight Simmers...
#81
Posted 25 August 2005 - 08:19 PM
#82
Posted 25 August 2005 - 08:21 PM
Airlines818, on Aug 25 2005, 08:19 PM, said:
they need to work on physics and scenery. I would love to see less ###### textures, they should allow for higher resolutions.
Edited by WillMcCaskill, 25 August 2005 - 08:21 PM.
#83
Posted 25 August 2005 - 08:23 PM
And they should work on the scenery. It's sort of silly when you fly near the strip in Vegas that the plane in huge in comparison to the buildings. When in real life it is the exact opposite. But if they did do that sort of scaling the installation would be over 30 gigs
#84
Posted 25 August 2005 - 08:24 PM
WillMcCaskill, on Aug 25 2005, 08:15 PM, said:
Airlines818, on Aug 25 2005, 08:09 PM, said:
kewlceo, on Aug 25 2005, 06:05 PM, said:
WillMcCaskill, on Aug 25 2005, 05:58 PM, said:
In other news I would think the minimum hardware specs for FS10 or whatever they are going to name it would probably require 1.5 GHz and 4 gigs of space. 32mb video card. 512 ram. It seems fair since technology is always evolving.
Quote
# 2000/XP – 128 MB Ram
# 98/Me – 64 MB Ram
# Processor:450 MHz minimum
# Available hard drive space:1.8 GB
# DirectX 9 or later (included with Microsoft Flight Simulator: A Century of Flight)
# Video card: 8 MB/3D with DirectX 7.0 or later drivers
# Other: mouse, joystick/yoke, sound card, speakers/headphones
# Online/multiplayer: 56.6 kbps modem or LAN
So yes Will those minimums seem likely I think there minimums are on how slow it can go before it crashes or just doesnt run not based on FPS......
#85
Posted 25 August 2005 - 08:25 PM
kewlceo, on Aug 25 2005, 09:47 PM, said:
Also, unlike FS9, there is a free demo you can try if you're curious.
I don't like X-Plane and I think that if it were all that good, people wouldn't need to blame or poke jokes at MSFS to promote it - just like Linux fanboys do with Windows ...
#86
Posted 25 August 2005 - 08:26 PM
Chief Wiggum, on Aug 25 2005, 06:25 PM, said:
kewlceo, on Aug 25 2005, 09:47 PM, said:
Also, unlike FS9, there is a free demo you can try if you're curious.
I don't like X-Plane and I think that if it were all that good, people wouldn't need to blame or poke jokes at MSFS to promote it - just like Linux fanboys do with Windows ...
#87
Posted 25 August 2005 - 08:28 PM
Seems like we have too many sheep on here...
Neil.
#88
Posted 25 August 2005 - 08:33 PM
I would rather have the worlds best scenery installed into FS rather than x-plane. But x-plane has a good "physics" engine. Or so we have been told.
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It is like Rick's statement. He said it was incomplete yet worth every penny. Now I am not sure if he own's the game, but im sure I would like to hear his insight in his previous statement
#89
Posted 25 August 2005 - 08:34 PM
Neil., on Aug 25 2005, 08:28 PM, said:
Seems like we have too many sheep on here...
Neil.
#90
Posted 25 August 2005 - 08:34 PM
#91
Posted 25 August 2005 - 08:37 PM
Meh, it's like talking to a brick wall :/
Neil.
#92
Posted 25 August 2005 - 08:41 PM
#93
Posted 25 August 2005 - 08:43 PM
Airlines818, on Aug 25 2005, 08:33 PM, said:
And to be honest i don't think my shots are all that great.
Quote
Meh, it's like talking to a brick wall :/
Neil.
I know. People should try it before they bash it.
The part that i love is that several people from here and FSZONE have taken the plunge and bought X-Plane, and now the swear by it.
Edited by WillMcCaskill, 25 August 2005 - 08:53 PM.
#94
Posted 25 August 2005 - 08:43 PM
Neil., on Aug 25 2005, 08:37 PM, said:
Meh, it's like talking to a brick wall :/
Neil.
#95
Posted 25 August 2005 - 08:45 PM
#96
Posted 25 August 2005 - 08:52 PM
Neil., on Aug 25 2005, 08:37 PM, said:
Meh, it's like talking to a brick wall :/
Neil.
Some who have been sceptical initially have found they were geniunely impressed with X-Plane, while others have found their scepticism confirmed. It is all a matter of personal opinion and we are all free to have one, but when you express it after you have examined the product itself, you will be in a more legitimate position to speak from.
#97
Posted 25 August 2005 - 09:01 PM
#98
Posted 25 August 2005 - 09:23 PM
I smell a flame war burning
#99
Posted 25 August 2005 - 09:38 PM
But I have always been interested in why FS has so much paware associated.
I think it has a lot to do with the difference between the OSS and shareware communities. Shareware people feel an obligation to reward and be rewarded for any effort expended, wheras the OSS guys tend to do it for the good of the community and as an ego boost.
And most of the modern FPS's explicitly allow modding. Most release SDK's for free and Id software always releases their old engine's source code under the GPL.
And X-plane's physics are better. Not that FS can't feel real and can't get very close with their lookup tables. But at the most basic level the physics engine in X is more accurate and more powerful thatn FS's. That is why the big payware developers spend so much time tweaking the .air file, they are trying to code around the limitations of FS's engine. Most notably the complete lack of spin modeling.
#100
Posted 26 August 2005 - 01:46 AM
There arn't even Mods, They are like a completely stand-alone product.
$40 for a Simulation close to the real thing in almost every aspect, which could otherwise cost Hundreds of dollars for a stand alone simulator (Like PS1), Millions (?) For a Full Motion, Or even more for the Real thing, Is pretty ###### good.
Oh, And most Payware companies these days don't use FS SDK's for their aircraft, It just would be unrealistic and too basic to do so!
Edited by dolbinau, 26 August 2005 - 01:48 AM.