Converting DDS to BMP
#21
Posted 11 October 2006 - 11:56 PM
bye bye upside down trees..
#22
Posted 12 October 2006 - 01:01 PM
Corky Buchek, on Oct 11 2006, 11:56 PM, said:
bye bye upside down trees..
The conversion process was meant to convert them to DTX1a and then
back into the DDS format. I.E....they are now DTX1a, not DTX5, and
"right side up"...
Paul
#23
Posted 12 October 2006 - 01:52 PM
Andydigital, on Oct 9 2006, 04:28 PM, said:
1. Convert DDS DXT5 [five] to BMP DXT1 [one]
2. Convert BMP DXT1 [one] to DDS DXT1 [one]
[notice that DXT formats]
#24
Posted 12 October 2006 - 03:04 PM
#25
Posted 12 October 2006 - 06:05 PM
#26
Posted 12 October 2006 - 06:17 PM
Just one thing, now my trees have black triangles around them..., que pasa?
#27
Posted 12 October 2006 - 07:22 PM
#28
Posted 12 October 2006 - 07:31 PM
#29
Posted 12 October 2006 - 07:38 PM
#30
Posted 12 October 2006 - 11:59 PM
#31
Posted 13 October 2006 - 01:42 AM
Corky Buchek, on Oct 12 2006, 06:17 PM, said:
Just one thing, now my trees have black triangles around them..., que pasa?
Maybe that's also why your FPS went up. Your system isn't having to process alpha information on the vegetation textures. I'm only guessing though.
Hope you get your trees back!
All the best, Rob
Edit: Just noticed a link in Mango's pinned "FSX Tweak Collection" Thread that explains the whole thing a lot better, and offers a fix for the trees that preserves the alpha channel.
http://forums.avsim....55651&mode=full
Edited by mollindz, 13 October 2006 - 01:54 AM.
#32
Posted 13 October 2006 - 09:04 AM
#33
Posted 15 October 2006 - 10:09 AM
#34
Posted 23 October 2006 - 02:49 PM
But is posible converto only tree archives and win a similar FPS?
#35
Posted 25 October 2006 - 03:43 AM
#36
Posted 25 October 2006 - 09:23 PM
This thread has encouraged me to register.. I've been playing FS games since I had a Commodore 64, and I was also totally blown away by the pathetic frame rates of FSX on my 3.75GHz P4HT, 1 GB, X1900 256MB PCI-Ex.
To solve all the problems people are having here...
1. Instead of bothering with BMP, do go from DDS to DDS, except copy the files into a new folder (yay, instant backup)
2. Look at all the settings in the Options window. Keep them the same EXCEPT make sure to turn ON the alpha channel checkbox.
3. When you've finished going through 1/4 of the files at a time so it doesn't shut down on you, you're not QUITE there yet.
4. Copy the BMP files that already exist in the original folder to your new folder (otherwise you'll only have the DDS files).
5. I did find two files in "l...something..tga..something" that didn't convert, but I ignored that.. don't see them. you can copy the original DDS's.
My end result was only a reduction to ~440MB, so I don't know how someone managed to get down to 130MB (maybe using the compression?)
After this, I did the the one Autogen tree patch and added the BufferPool lines to my FSX.CFG
voila. It works. OMG. I can actually play the game now. How come the ACE team can't do what 3 end users can? There should have been some way to make the game play acceptably for someone using "old" equipment like mine without reseting to FS2004 levels.
NO UPSIDE DOWN TREES, NO ALPHA CHANNEL ISSUES. How easy is that?
More rant in another thread....
Edited by ac604, 25 October 2006 - 09:24 PM.
#37
Posted 29 October 2006 - 12:03 PM
#38
Posted 30 October 2006 - 05:13 PM
Also I'm brand new to this whole converting thing and the main post does a good start but I would really like a full tutorial step by step on how to do this without screwing everything up. I have read the first post and the one a few above this one many times and it's still hard to understand.
One thing I cant figure out is this. Are the DDS files a companion to some BMP files? If I convert the DDS files to the DDS1? format is that all I need to do or do I need to mess with the bmp's.
I'm so confused. Will someone that knows what they are doing be gracious enough to help me learn this? I think this thread would be about 100 pages now if only people could understand it better.
Thanks in advance.
#39
Posted 31 October 2006 - 03:22 AM
Mick
#40
Posted 05 November 2006 - 10:21 AM