- FS9 Tips and Tricks -
#81
Posted 30 November 2006 - 01:52 PM
Q) How can I improve the look of the ground textures?
A) Open your fs9.cfg file, and modify the following lines:
TERRAIN_DEFAULT_RADIUS=9.500000
TERRAIN_EXTENDED_RADIUS=4.50000
I changed them, and forgot to do a backup... I now need the defaults again
#82
Posted 30 January 2007 - 08:08 AM
KVNY, on Nov 8 2004, 04:43 AM, said:
#83
Posted 18 February 2007 - 01:40 PM
Edited by 3ckpilot, 18 February 2007 - 01:43 PM.
#84
Posted 18 February 2007 - 02:05 PM
It's safe to delete the FS9.cfg right. It won't delete any add-ons? FS9 rewrite's it, right?
#85
Posted 18 February 2007 - 02:06 PM
3ckpilot, on Feb 18 2007, 01:05 PM, said:
It's safe to delete the FS9.cfg right. It won't delete any add-ons? FS9 rewrite's it, right?
#86
Posted 18 February 2007 - 02:15 PM
WN737, on Feb 18 2007, 01:06 PM, said:
3ckpilot, on Feb 18 2007, 01:05 PM, said:
It's safe to delete the FS9.cfg right. It won't delete any add-ons? FS9 rewrite's it, right?
#87
Posted 15 March 2007 - 09:33 AM
#88
Posted 13 May 2007 - 03:16 PM
#89
Posted 13 May 2007 - 03:55 PM
3ckpilot, on Feb 18 2007, 03:15 PM, said:
WN737, on Feb 18 2007, 01:06 PM, said:
3ckpilot, on Feb 18 2007, 01:05 PM, said:
It's safe to delete the FS9.cfg right. It won't delete any add-ons? FS9 rewrite's it, right?
They will stay there. It's just the fs9.cfg rebuild..
#91
Posted 13 May 2007 - 03:56 PM
trechan, on Mar 15 2007, 10:33 AM, said:
Mango said:
A) It will be located in your personal Application Data folder. On Windows 2000/XP systems, this is located in \Documents and Settings\<user name>\Application Data\Microsoft\FS9\FS9.cfg (for Windows 9x users the path is \Windows\Application Data\Microsoft\FS9\fs9.cfg). The Application Data folder is hidden, so you will need to enable viewing of hidden files/folders under the Folder Options in your Explorer.
Ring a bell?
Edited by Kamakazi, 13 May 2007 - 03:58 PM.
#92
Posted 20 May 2007 - 04:32 AM
mmjm85, on Oct 10 2005, 02:36 PM, said:
straightupkilla, on Oct 10 2005, 12:11 PM, said:
Someone correct me if I am wrong, but I don't think you cant modify the AA on the onboard gaphics card. The only option you have is through FS9.
no you can change AA settings on some onboard cards,like mine, but it is a ATI.
#93
Posted 02 July 2007 - 09:54 AM
Q) How can i get rid of this red message bars ?
A) Open up fs9.cfg with notepad scroll down to [main] and add this entry after the last one in the group
"HideInfoText=1" //without quotes
This removes all red messages
#94
Posted 11 July 2007 - 11:34 AM
#95
Posted 12 July 2007 - 02:25 PM
On this tweak:
Quote
Q) Autogen causes a big loss of performance in FS2004. How can I fix this?
A) This is caused by some kind of bug in FS2004. Autogen keeps accumulating even when the objects are not visible. There is a workaround that does not impact visual quality of the scenery much.
Originally posted by Kurt in another thread here at AVSim:
"FS2004 has additional types of Autogen. You have the regular Autogen that is mostly assigned by the .agn files like FS2002. In addition you have Autogen that is assigned in the terrain.cfg file, bridges, high-tension towers, highway signs, etc. and these can be disabled individually in the terrain.cfg. They can also be completely disabled by changing this line in your FS9.cfg under the GRAPHICS SECTION.
TERRAIN_USE_VECTOR_OBJECTS=0 0=off/1=on
Another type of Autogen is assigned by the default.xml file in the Autogen folder. This is where the fast food buildings and other types of new Autogen objects are added. The default.xml file can be edited to get rid of certain types of objects, you can also disable this type of Autogen on a texture by texture basis with the annotator tool included in the FS2K2 Autogen SDK. You can also disable all of these types of additional objects by renaming the default.xml to
default.xml.BAK."
I have found that disabling both (by renaming the default.xml file AND setting the opton in the cfg file to 0) will prevent autogen from accumulating and improve performance significantly.
Enabling only one of the options will not slow the sim much and autogen data will still not accumulate. However, having both these enabled will cause massive slowdowns, especially when nearing airports or when slewing.
I recommend you to set TERRAIN_USE_VECTOR_OBJECTS to 1, but rename the default.xml file to something else. The bridges, high-tension towers and highway signs add a lot more to the scenery, visually, than the fast food buildings do.
Is this what the default.xml should look like after renamed it?
Did I do it right?
#96
Posted 12 July 2007 - 04:45 PM
Mr.Boss, on Jul 12 2007, 03:25 PM, said:
On this tweak:
Quote
Q) Autogen causes a big loss of performance in FS2004. How can I fix this?
A) This is caused by some kind of bug in FS2004. Autogen keeps accumulating even when the objects are not visible. There is a workaround that does not impact visual quality of the scenery much.
Originally posted by Kurt in another thread here at AVSim:
"FS2004 has additional types of Autogen. You have the regular Autogen that is mostly assigned by the .agn files like FS2002. In addition you have Autogen that is assigned in the terrain.cfg file, bridges, high-tension towers, highway signs, etc. and these can be disabled individually in the terrain.cfg. They can also be completely disabled by changing this line in your FS9.cfg under the GRAPHICS SECTION.
TERRAIN_USE_VECTOR_OBJECTS=0 0=off/1=on
Another type of Autogen is assigned by the default.xml file in the Autogen folder. This is where the fast food buildings and other types of new Autogen objects are added. The default.xml file can be edited to get rid of certain types of objects, you can also disable this type of Autogen on a texture by texture basis with the annotator tool included in the FS2K2 Autogen SDK. You can also disable all of these types of additional objects by renaming the default.xml to
default.xml.BAK."
I have found that disabling both (by renaming the default.xml file AND setting the opton in the cfg file to 0) will prevent autogen from accumulating and improve performance significantly.
Enabling only one of the options will not slow the sim much and autogen data will still not accumulate. However, having both these enabled will cause massive slowdowns, especially when nearing airports or when slewing.
I recommend you to set TERRAIN_USE_VECTOR_OBJECTS to 1, but rename the default.xml file to something else. The bridges, high-tension towers and highway signs add a lot more to the scenery, visually, than the fast food buildings do.
Is this what the default.xml should look like after renamed it?
Did I do it right?
Nope, it's still an XML file I believe. Which means that it is 'default.bak.xml' Go to Tools >Folder Options, and then the View Tab. Then, uncheck the box that says 'Hide extensions for known file types'. Hit Apply, and rename the file to 'default.xml.bak' and say yes to the warning you get. That should make it right. I could be wrong so make sure you back up the original file first. Make sure you check the 'Extensions' option afterwards or you could mess up files when you rename them.
Edited by Kamakazi, 12 July 2007 - 04:46 PM.
#97
Posted 12 July 2007 - 06:40 PM
#98
Posted 25 July 2007 - 04:18 PM
#99
Posted 02 August 2007 - 04:23 AM
#100
Posted 02 August 2007 - 07:34 AM
Mr.Boss, on Jul 26 2007, 04:18 AM, said:
, sorry - you can rename it like you want, just not .xml at the end. So
'default.xml_I_dont_need_you_anymore'
would work just great. You'll get a warning though. Just click o.k..Or cut the file and paste it in a backup folder outside the sim. That's what i do.
edit because i can't spell....
Edited by Mango, 02 August 2007 - 07:35 AM.